TGM
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Screw the rules, I have blue hair!
Posts: 311
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Post by TGM on Aug 25, 2009 7:16:54 GMT -5
I can't drop marching band. All except 2 people are freshmen cuz the other flute players ditched band. If I quit.... ehh...
Also... I doubt my marching instructor would be alright of suddenly leaving.
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Post by Crawdaunt PWNS! on Aug 25, 2009 9:41:31 GMT -5
What about japanesse? Unless you really plan on going to Japan in the near future, you can ditch that and wait till college/University for that.
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TeknoSpazz
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Wielder of the cheap Taiwanese toy Banhammercopy
Wut
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Post by TeknoSpazz on Aug 25, 2009 18:44:52 GMT -5
What about japanesse? Unless you really plan on going to Japan in the near future, you can ditch that and wait till college/University for that. QFT But seriously, I had the same problem. I signed up for Chemistry this year, but they landed me in Chem-Comm. (Chemistry in the Community) I went to get my schedule changed, but it turns out I can't switch back to Chemistry without royally f**king up my schedule. I'd rather keep the classes I have than make a big deal out of what Chemistry class I'm in. >_>
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TGM
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Screw the rules, I have blue hair!
Posts: 311
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Post by TGM on Aug 25, 2009 22:24:56 GMT -5
Alright, I'll take French and have both GITA and Band and screw up my entire schedule.
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DivineAll
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Why am I studying again? Oh yeah... college...
Posts: 319
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Post by DivineAll on Aug 26, 2009 0:54:31 GMT -5
This for all you out there who wear glasses. Do your glasses ever break or fall apart and you have no decent spare lying around you can use until your current pair is repaired or until you can get a new pair? Mine have done that. Twice, I believe. The first time happened when I was much younger and didn't know jack squat about glasses maintenance. Second time, today, they came loose earlier on the week, but finally fell apart today. Good news is that I have ordered 2 new pairs of glasses with a much better prescription than my broken one yesterday, that way this sort of thing will probably never happen again in the future. Bad news is, I have to wait 2 weeks for them to come in. I'm probably gonna have headaches for the next couple days or so wearing this weaker prescription. Wish me luck.
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TGM
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Screw the rules, I have blue hair!
Posts: 311
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Post by TGM on Aug 26, 2009 1:43:23 GMT -5
Ahhh... The broken glasses...
Good luck, Divine.
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Post by Crawdaunt PWNS! on Aug 26, 2009 1:58:19 GMT -5
I'm glass-less since mid-may. And I do admit having more headaches than before, not to mention real hard time seeing right.
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Hot-Hit
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It's that time of year again. Cute lil' Robin.
Posts: 219
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Post by Hot-Hit on Aug 28, 2009 7:55:32 GMT -5
Huh... I gotta owe lady luck for the excellent vision I have. I don't need glasses and my mother is long sighted while my father is short sighted.
You all know how when lots of people play one game they find the most effective techniques? Well, Yu-gi-oh's most popular archetypes include Lightsworns. A series of light monsters whose effects send cards from your deck to the graveyard. WHY THE HELL IS DECKING YOURSELF OUT USEFUL?! Well, other than that the archetype is strange because until now the most effective attribute has been dark. Which leads me to the dark counterparts, popular cards made dark with the bonus of effects using dark monsters which are similar to their normal versions. In my own opinion the dark counterparts of the lightsworns are the dark world monsters, a completely unrelated archetype, they gain power from being discarded from the hand to the grave, but not as a cost for an effect (e.g. raigeki break). A personal hatred of mine is the deck type Zombie world, relating to the zombie world field card ("All monsters on the field and in the grave are treated as zombie type, only zombie type monsters can be tribute summoned"), with monster effects that relate to your opponent using zombie monsters. Basically a beefed up parasite paraside.
That's it for my informative venting... If it can be called that. I'm angry at some of the newer deck types since they force you to play their way, just as D.D. decks did. One other card I'm tired of is creature swap; I try to avoid killing pyramid turtle and bringing out Red eyes Zombie dragon. They take my Breaker the magical warrior that I've been saving the spell counter on, activate his effect to destroy mirror force that I set, tribute him for vampire lord, kill pyramid turtle then attack directly with red eyes zombie dragon. They paid creature swap and pyramid turtle, I paid mirror force, breaker, and 2400 life points as well as field advantage. Talk about broken.
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Arthur
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Trans Code!! 001 -- Acid Ace!
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Post by Arthur on Aug 28, 2009 8:09:43 GMT -5
The weirdest Archetype is Archfiends, since there's a good chance Pandemonium can easily appear at the bottom of your deck, thus completely screwing you over.
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Post by Kayorei on Aug 28, 2009 19:18:19 GMT -5
You all know how when lots of people play one game they find the most effective techniques? Well, Yu-gi-oh's most popular archetypes include Lightsworns. A series of light monsters whose effects send cards from your deck to the graveyard. WHY THE HELL IS DECKING YOURSELF OUT USEFUL?! Well, there's always the possibility of effects that benefit from more cards in the graveyard. I don't know much about Yu-Gi-Oh, but I know Magic: the Gathering has had stuff like that since the early years, Llhurgoyf (sp?) being the poster child of the effect with its stats directly affected by the number of creatures in the graveyard. But I digress. It's been a long time since I've played, but that makes me think of MtG decks I'd face online every once and again. Mono-blue with boatloads of Counterspells (including four copies of the original two-mana, no strings version) and Blatant Thievery: a six-mana sorcery that does exactly what it says on the tin... steals one of your on-field cards. I generally try to bite the bullet and play it out when I see one of those, but my patience runs thin when my opponent turns the game into solitaire. It's almost as bad as Visara the Dreadful, black legendary 5/5 flier that can tap to destroy any creature on the field, regardless of color. I'd hate it more if I didn't have such a love for copy cards (Clone, Sculpting Steel, and all those good things) and the legend rule (if a "legendary" card is played while another one with the same name is on the field, both are sent to the graveyard).
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Post by Forci S. on Aug 29, 2009 16:42:39 GMT -5
You all know how when lots of people play one game they find the most effective techniques? Well, Yu-gi-oh's most popular archetypes include Lightsworns. A series of light monsters whose effects send cards from your deck to the graveyard. WHY THE HELL IS DECKING YOURSELF OUT USEFUL?! Well, other than that the archetype is strange because until now the most effective attribute has been dark. Which leads me to the dark counterparts, popular cards made dark with the bonus of effects using dark monsters which are similar to their normal versions. In my own opinion the dark counterparts of the lightsworns are the dark world monsters, a completely unrelated archetype, they gain power from being discarded from the hand to the grave, but not as a cost for an effect (e.g. raigeki break). A personal hatred of mine is the deck type Zombie world, relating to the zombie world field card ("All monsters on the field and in the grave are treated as zombie type, only zombie type monsters can be tribute summoned"), with monster effects that relate to your opponent using zombie monsters. Basically a beefed up parasite paraside. Kayorei already said it, but to clarify: Lightsworn milling itself is good because of all the effects that work with it. Key example: Wulf, Lightsworn Beast, a 2100-ATK 4-Star monster that is summoned and only summoned when it is sent from the Deck to the Graveyard. Gragonith, Lightsworn Dragon AND Judgment Dragon itself both benefit from having Lightsworn monsters in the Graveyard, the former easily able to become a 1-Tribute 3200+ ATK Piercing monster and the latter requiring them in order to be summoned. While not a Lightsworn monster itself, Necro Gardna is also seen in Lightsworn decks because it can negate any attack by removing it from the Graveyard. And let us not forget the now-Limited Tuner Plaguespreader Zombie, who can even revive itself with a single random card returning to the deck, preferably a Wulf so that it can be discarded and immediately summoned. ...Oh, and self-mill also gives a better chance of drawing certain cards as long as those cards are not discarded. Even if they are, cards such as The Transmigration Prophecy and Monster Reincarnation exist for just such an occasion.
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TGM
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Screw the rules, I have blue hair!
Posts: 311
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Post by TGM on Aug 29, 2009 21:04:15 GMT -5
......
Vent: I can't calm down anymore... It's just not possible to reach my inner calm... Also, I've had this red eye for the past week...
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DivineAll
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Why am I studying again? Oh yeah... college...
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Post by DivineAll on Aug 29, 2009 22:25:30 GMT -5
In the previous Battle Network and Star Force games, the final version of bosses would generally be in only one area making it somewhat easier to find them and gain their improved version Battle Chip/Card after defeating one in battle, despite the chances of seeing them in a random encounter compared to the viruses. In the Star Force 3 games, they're practically all over the place and some of those bosses are in the same area as another, such as Queen Virgo and Jack Corvus. To me, this is stupid, annoying, and completely unnecessary.
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Post by Shinji-kun on Aug 30, 2009 10:14:47 GMT -5
I found Queen Virgo, Jack Corvus, Wolf Woods and Dark Phantom (v3) PLUS Moon Destroyer (Sigma) in Noise Wave 3. Well, at least, it makes farming chips funnier. (Except Corvus eats my Wolf Noise) I must agree , though, it's a pain. I was trying to find Apollo (F)Lame and all I got was SiriusBusiness v3.
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Arthur
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Trans Code!! 001 -- Acid Ace!
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Post by Arthur on Aug 30, 2009 12:25:54 GMT -5
Don't se cloaker if your looking for sigmas. Makes everything easier. Also, Sigma bosses have the 2nd biggest range of IDA, the first biggest being R bosses.
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