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Post by ShyGuyAvenger on Jan 21, 2007 12:30:36 GMT -5
I take a hit from the False swipe, thus causing Z Swipe to miss. I use Magnum and hit you with it.
I need to think up an HP system.
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Post by Dante on Jan 21, 2007 12:56:17 GMT -5
How about we put the battle on hold, so you could think up an HP system, and then we start again. Also, I use bodygaurd. And use Wide Shot 3 from the middle row.
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Post by ShyGuyAvenger on Jan 21, 2007 13:02:33 GMT -5
Hmm, good idea. I put it on hold, so your attacks are nulled.
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Post by Dante on Jan 21, 2007 13:13:32 GMT -5
Hey, I'll PM you my idea in a bit, ok?
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Post by ShyGuyAvenger on Jan 21, 2007 13:23:42 GMT -5
Sounds good to me.
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Post by ShyGuyAvenger on Jan 21, 2007 14:10:12 GMT -5
May I have the second post please? Me and pengy (mostly pengy actually) have developed the HP system.
You all start off at 1000 HP. In order to bring it down, you have two ways.
1) Use chips. In this case, you do the damage the chip does.
2) Use your navis attacks. If you use an original navi (ex. Searchman), you use the damage from his/her first form (not alpha, beta or omega) except if the attacks are too weak. If you use a navi you made yourself, PLEASE send me the damage each attack does.
If you area change (grass stage for example), do something like this: [G][G][G][G][G][G] [G][G][G][G][G][G] [G][G][G][G][G][G] G = grass I = Ice P = Poison more to come.
Other things you must do: - Always post your current HP before attacking. If you don't do so, you lose 50 HP. Period. - Double or triple attacking isn't allowed. ex. I use scope gun and satellite ray in the same turn. In this situation, one attack is automatically nulled. You can however defend and then attack (ex. Anti damage and then scope gun) - No godmoding. If the damage values from your made navi are too high, I decrease them and let you start the battle with 800 HP.
Other than that, the enemy is deleted if he hasn't posted in more than a day.
If there is something you wanna add, please tell me. Let the fight begin!
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Post by Dante on Jan 21, 2007 14:40:33 GMT -5
HP: 1000
Plant Transform! Zx is now Wood Type!
Field is now Grass!
[G][G][G][G][G][G] [G][G][G][G][G][G] [G][G][G][G][G][G]
Area Grab! Slot in!
Variable Sword! Slot in! Sonic Boom Combo! (160 damage, if it hits an obstical it stops)
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Post by ShyGuyAvenger on Jan 21, 2007 14:51:00 GMT -5
HP: 1000
Rockcube slot in (blocks the attack)! Airshot fire, launching the cube forward for 200 damage.
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Post by Dante on Jan 21, 2007 15:01:16 GMT -5
HP: 850 (how about +50 HP every turn because I'm on a grass panel, but when I have less than 100, it's +50 every other turn.)
Fire Burner3 Fire Burner3 Fire Burner3! SLOT IN! Program advance: Wide Burner3! 500 Damage x2 for Grass! 1000 Damage, plus, because of area grab, this shall not miss!
G-Grass X-Broken
[G][G][G][G][X][X] [G][G][G][X][X][X] [G][G][G][G][X][X]
^.^
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Post by ShyGuyAvenger on Jan 21, 2007 15:19:23 GMT -5
Ability: Mole Dig (same as pop up, only till searchbombs has exploded), activate!
1000 HP left, thanks to Hole. 3 Search bombs, Thrown on your side on the field (does 30 damage, explodes in a +-shape).
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Post by Dante on Jan 21, 2007 15:49:36 GMT -5
HP: 800
Anti-Damage! Slot in! Shuriken falls and it hits through pop-up. (Trust me, I did it in bn5 and it worked)
Pop-up! SLOT IN!
Plant Swipe!
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Post by ShyGuyAvenger on Jan 21, 2007 16:02:17 GMT -5
HP: 900
Slot in, Reflecter! All buster shots blocks. Scope gun (5 x 10 damage, negates Pop up and Invis)
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Post by Dante on Jan 21, 2007 16:14:11 GMT -5
(How about when you don't specify the number, it does the V1 damage. Also, 800 was supposed to be 900.)
HP: 910
Slot in! Reflector 3! Shots blocked!
Plant Wave! Slot in!
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Post by ShyGuyAvenger on Jan 21, 2007 16:18:04 GMT -5
740 HP left
Slot in, Firehit!
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Post by Dante on Jan 21, 2007 16:28:36 GMT -5
HP: 950
Slot in! Anti Fire! (x2 because of grass)
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