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Post by Shinji-kun on Mar 10, 2009 0:48:35 GMT -5
Oh, it was. Not legitimately, but there was a NPC program that took quite a lot of space in Customizer...
Without cheating, Kayorei's statement is correct...
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Seversi
Challenge Taker
Rainer and rock, but formally seversi, at your service.
Posts: 265
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Post by Seversi on Mar 10, 2009 8:37:36 GMT -5
Okay, now my MMBN 5 TP folder. It's Silver Bullet based, as much of the attack chips used in folder are multihits and can use Silver Bullet. Vulcan3 L X3 Tornado L X4 Sword L X1 WideBlade L X1 LongBlade L X1 Guard3 * X2 AreaGrab * X3 FastGauge * X1 (DEFAULT) Invisible * X4 Attack+10 * X3 FullCustom * X1 SuperVulcan S X1 DoublePoint * X1 SearchMan SP S X1 Bass F X1 DarkTornado T X1 This folder, as i mentioned, uses the Silver Bullet combo. There are much multihits, so you can SB much of the attack chips. There are defence chips and one PA, so you can wait patiently for the needed chips. Dark Tornado is here for GyroMan ChaosUnison. Edit: sorry about the mistake, there was only one supervulcan. Fixed now
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Post by Shinji-kun on Mar 10, 2009 9:21:56 GMT -5
If I remember correctly, you can't have two SuperVulcans in BN 5, but I may be wrong. Last time I played this game was like 6 months ago? ~~
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Kratos
NormalNavi
I fight not for whats right, but for my people!
Posts: 136
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Post by Kratos on Mar 10, 2009 19:24:33 GMT -5
You can't have two of the same megachips in ANY bn game I think. At least it is with what I've got.
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Kain
Custom Navi
I was kinda getting bored of my old one anyways...
Posts: 335
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Post by Kain on Mar 11, 2009 11:29:08 GMT -5
You can't have two of the same megachips in ANY bn game I think. At least it is with what I've got. Uhh...wasn't it 3? Also, BN1 was an exception(if you count the NaviChips as Megachips, because of lack of chip classification).
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Post by Shinji-kun on Mar 11, 2009 12:31:41 GMT -5
And BN 6 have no Mega Chips at all. You can have as many Navi chips as memory let you.
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Kratos
NormalNavi
I fight not for whats right, but for my people!
Posts: 136
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Post by Kratos on Mar 11, 2009 17:46:26 GMT -5
I didn't know that. Haven't megachips been in megaman for like ever?
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Post by Shinji-kun on Mar 11, 2009 17:58:12 GMT -5
Hm. I maybe said it wrong. There are still Mega+1/2 programs and they let you have more NaviChips. @btw, BN 2 had no MegaChips as well, only Navi. BN 3/4/5 have MegaChips. Conclusion : MegaChips=NaviChips in BN6. There is no exception to this. Mega+1/+2 will let you have more Navi chips. You CAN have more than one NaviChip as long as memory of the chip doesn't exceed 49 MB. Games that have MegaChips : BN 3/4/5.
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TGM
Custom Navi
Screw the rules, I have blue hair!
Posts: 311
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Post by TGM on Mar 11, 2009 20:11:02 GMT -5
shinji's correct. But usually navichips have to much MB to have 2 of...
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Post by Forci S. on Mar 11, 2009 20:52:07 GMT -5
Hm. I maybe said it wrong. There are still Mega+1/2 programs and they let you have more NaviChips. @btw, BN 2 had no MegaChips as well, only Navi. BN 3/4/5 have MegaChips. Conclusion : MegaChips=NaviChips in BN6. There is no exception to this. Mega+1/+2 will let you have more Navi chips. You CAN have more than one NaviChip as long as memory of the chip doesn't exceed 49 MB. Games that have MegaChips : BN 3/4/5. Battle Network 6 still classifies those Navi chips as Mega Chips. All that really happened was that all of the non-Navi Mega-class chips from the previous games were changed into single-addition Standard Chips. This does not mean that those remaining chips no longer count as Mega-class. So, Battle Network 1 and 2, as well as related spinoffs, classified chips as Normal and Navi. Battle Network 3, 4, 4.5, 5, and 6 used the Standard-Mega-Giga classification, only differing on which chips fell under each.
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TGM
Custom Navi
Screw the rules, I have blue hair!
Posts: 311
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Post by TGM on Mar 11, 2009 21:08:30 GMT -5
Uh, huh. Also, the BN 6 classification of megachips carried on to Starforce, meaning only navichips are megachips... if I'm guessing right and Capcom didn't change it during Starforce 2 and 3...
Say... did we just change topics from folders to megachips in... I dunno... 1 day?
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Seversi
Challenge Taker
Rainer and rock, but formally seversi, at your service.
Posts: 265
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Post by Seversi on Mar 13, 2009 13:48:22 GMT -5
Yhh...my fault. There is only ONE SuperVulcan. Fixed some time ago.
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Rukifellth
NormalNavi
BHB Army Leader: The Dark Messenger
Posts: 196
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Post by Rukifellth on Mar 13, 2009 21:07:06 GMT -5
I need some help with a folder I've been building in BN6. I'm trying to make it an all-purpose folder:
Tankcan3 B X3 Dolthdr3 B X3 Wideblade B Longblade B Reflect2 B X3 Reflect3 * X2 Antidamage * X2 AntiNavi * Antisword * DblPoint * Attack +30 * SuperVulcan V Invis * X3 Fastgadge * Vdoll * Judgeman * Colonel * BlastmanSP B ProtomanSP B DeltaRay Z
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Post by Kayorei on Mar 14, 2009 0:21:36 GMT -5
Hrm... being a "multipurpose" folder, I guess it has its reasons for being all over the place like it is, but there seems to be a focus on Program Advances and combos. Unless I'm mistaken, I see 2xHero, TwinLeaders, and BodyGuard for PAs, and the Silver Bullet combo. Oh, and obligatory Giga Chip. You're apparently playing Gregar version, so I can't be of any help code-wise. All I can say in my naturally verbose manner is which chips look odd in there.
The chips that are raising my eyebrows are VDoll, BlastManSP, TankCannon3, and DollThunder3. They just don't seem to fit in this folder that apparently hinges on multi-hit; VDoll especially. Everything else works as logical filler while you dig for your combos, I guess, though I'd probably ditch TankCannon for something a little speedier.
What seems to be your problem with the folder, anyway? Is it not accomplishing something or were you just wanting a second opinion?
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Post by Bardpado on Mar 14, 2009 5:05:59 GMT -5
The chips that are raising my eyebrows are VDoll, BlastManSP, TankCannon3, and DollThunder3. They just don't seem to fit in this folder that apparently hinges on multi-hit; VDoll especially. Everything else works as logical filler while you dig for your combos, I guess, though I'd probably ditch TankCannon for something a little speedier. Personally, I find VDoll very useful if used properly for the multi-hit purpose it was [secretly] intended for. Here's how it goes (using BlastMan as an example): VDoll is set in the back row. The enemy is lured into a panel not in front of the VDoll. BlastMan is used. BlastMan damages the enemy for 230 (his max damage, I think). BlastMan hits the VDoll. Damage is doubled. If Full Synchro is added, the the totally damage BlastMan induced is 920 (230 x 4) and a Poison panel is set where VDoll was... Not too bad for a 3 chip combo. However, Kay's right. You should replace TankCan3. I'd also replace DeltaRay and JudgeMan. I suggest GigaCan3 P.A. to replace them. It's the surest P.A. to deal max damage with the VDoll combo (with Full Synchro and said VDoll, totall damage for GigaCan alone is 1600 [400 x4]). VDoll [, in BN6] damages "invisible enemies"... just in case anyone was wondering.
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