Post by Crawdaunt PWNS! on Nov 11, 2009 15:43:47 GMT -5
Games: NT, BN2 and BN5 (Team Protoman)
Bosses: Starman (NT), Planetman V3 (BN2), Cosmoman (BN5)
Folder restrictions: for the first 25 chips of your folder (15 for Starman), Only use chips that look likes machines (Satelite series is an example) are Elec elemental, or looks like weapon that could fit in a space ship (Any kind of canon, lasers or bombs) For the 5 other chips, the battle will decide what can you use. No Navi, Mega or Giga chip unless told otherwise (for the 5 last chips)
To be more specific, Chips must follow at least one of the rules, not all three. If you use, say, a fire elemental chip BUT fits in the ''looks like weapon used on a space ship'' rule you can use it.
Battle specific rules
Against Starman, you must not get hit, the 5 ''open chips'' may be Invis, or other defence chips. If you do get hit, it doesn't void the challenge, but will make Planetman and Cosmoman somewhat harder.
Againts Planetman, must not destroy the little plane he sometimes summons. Again, if you break that rule, you won't fail, but it will make Cosmoman harder. The 5 open chips MUST be: Roll V3, Recov 150, Planetman V3, Invis 2 and Invis 3
IF YOU GOT HIT AGAINTS STARMAN: You must destroy at leats 2 planets, AND if he summon the wood planet, must let him heal 100 HP before attacking.
Againts Cosmoman, You must Paralyse cosmoman at least 5 times (in anyways, like using thunder or countering him) Must finish him with the 2xHero P.A. Obviously, the 5 open chips will include the chips needed for the PA as well as 2 invis)
IF YOU GOT HIT AGAINTS STARMAN: You must not get hit againts Cosmoman.
IF YOU DESTROY AT LEAST 1 OF PLANETMAN'S PLANE: You must not destroy the ring around the planet-things cosmoan send you, even if it means you'll be automaticly hit.
Since cosmoman is the last battle of the three, if you break any of the above rules, you fail the challenge.
Bosses: Starman (NT), Planetman V3 (BN2), Cosmoman (BN5)
Folder restrictions: for the first 25 chips of your folder (15 for Starman), Only use chips that look likes machines (Satelite series is an example) are Elec elemental, or looks like weapon that could fit in a space ship (Any kind of canon, lasers or bombs) For the 5 other chips, the battle will decide what can you use. No Navi, Mega or Giga chip unless told otherwise (for the 5 last chips)
To be more specific, Chips must follow at least one of the rules, not all three. If you use, say, a fire elemental chip BUT fits in the ''looks like weapon used on a space ship'' rule you can use it.
Battle specific rules
Against Starman, you must not get hit, the 5 ''open chips'' may be Invis, or other defence chips. If you do get hit, it doesn't void the challenge, but will make Planetman and Cosmoman somewhat harder.
Againts Planetman, must not destroy the little plane he sometimes summons. Again, if you break that rule, you won't fail, but it will make Cosmoman harder. The 5 open chips MUST be: Roll V3, Recov 150, Planetman V3, Invis 2 and Invis 3
IF YOU GOT HIT AGAINTS STARMAN: You must destroy at leats 2 planets, AND if he summon the wood planet, must let him heal 100 HP before attacking.
Againts Cosmoman, You must Paralyse cosmoman at least 5 times (in anyways, like using thunder or countering him) Must finish him with the 2xHero P.A. Obviously, the 5 open chips will include the chips needed for the PA as well as 2 invis)
IF YOU GOT HIT AGAINTS STARMAN: You must not get hit againts Cosmoman.
IF YOU DESTROY AT LEAST 1 OF PLANETMAN'S PLANE: You must not destroy the ring around the planet-things cosmoan send you, even if it means you'll be automaticly hit.
Since cosmoman is the last battle of the three, if you break any of the above rules, you fail the challenge.