Post by Forci S. on Sept 25, 2007 13:06:00 GMT -5
Well, now that your challenge lock is gone...
Boss: Planetman V3
Style: HubStyle
Folder Restrictions: You can only have up to 5 Navi chips in your folder. The chips must have an attack power of 100 or less and at least 20 of them must be similar to BattleCards in Star Force (I.E., Cannon series, Mini/Lil/CrosBomb, Invis, Lifeswrd pieces, Quake, RandMetr, etc...there's a list of the effects on GameFAQs if you're not sure on some of them). No LifeAuras can be included. No PAs can be used, but the pieces can be used if they follow the above restriction. Exactly six chips must be *-coded, and you must have at least 7 other codes for the other chips. You cannot have 4 copies of ANY chip, even if they are in different codes.
Buster Restrictions: Whenever you don't use a chip, you must be charging the buster. If, for whatever reason, you can't hit A without letting go of B, shoot the charged shot down the top or bottom row. No non-charged shots allowed.
Misc. Restrictions: When selecting a chip, you can select either only one chip, two chips in the same "column," or all copies of a certain kind of chip (as in, all WideSwrds). The *-coded chips are not affected by this, however, and may be used at any time in addition to any of these combinations. Once either your or Planetman's HP is below half its max, you may also use up to three chips that are next to each other in a row and your uncharged Buster may be used.
Yep, SF-themed.
Oh, and I unofficially challenge you to a D/P Wi-Fi battle.
And...please use "ChaosFS" when you upload the video, not this name, okay?
Boss: Planetman V3
Style: HubStyle
Folder Restrictions: You can only have up to 5 Navi chips in your folder. The chips must have an attack power of 100 or less and at least 20 of them must be similar to BattleCards in Star Force (I.E., Cannon series, Mini/Lil/CrosBomb, Invis, Lifeswrd pieces, Quake, RandMetr, etc...there's a list of the effects on GameFAQs if you're not sure on some of them). No LifeAuras can be included. No PAs can be used, but the pieces can be used if they follow the above restriction. Exactly six chips must be *-coded, and you must have at least 7 other codes for the other chips. You cannot have 4 copies of ANY chip, even if they are in different codes.
Buster Restrictions: Whenever you don't use a chip, you must be charging the buster. If, for whatever reason, you can't hit A without letting go of B, shoot the charged shot down the top or bottom row. No non-charged shots allowed.
Misc. Restrictions: When selecting a chip, you can select either only one chip, two chips in the same "column," or all copies of a certain kind of chip (as in, all WideSwrds). The *-coded chips are not affected by this, however, and may be used at any time in addition to any of these combinations. Once either your or Planetman's HP is below half its max, you may also use up to three chips that are next to each other in a row and your uncharged Buster may be used.
Yep, SF-themed.
Oh, and I unofficially challenge you to a D/P Wi-Fi battle.
And...please use "ChaosFS" when you upload the video, not this name, okay?