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Post by Ismaru the Windsoul on Nov 6, 2007 21:01:08 GMT -5
Hello everyone, this one is Ismaru. I came up with a Navi, and would like to know what you think of it, and any improvements/nerfs that I should make to make him more balanced.
Navi Name: Yojimbo.Exe Operator: Ocea Kaitos Element: Null Type HP: 1000/1400/1800/2000 (V1, Alpha, Beta, Omega) Crest: A broken spear Abilities: Super Armor Appearance: Yojimbo is red and black, his right side is black, left side is red. His arms produce a shield when placed together that is half red and black, he has a mask that is half red and black, and his eyes are red and black. The mask forms when he goes into combat. His uncovered face is skin colored. His arms can be fused together momentarily to form a shield that is half red and half black with Yojimbo’s crest on the center. Liberation HP: 700/800/900/1000 Attacks: Shield Rush- Yojimbo creates his shield and rushes down a column breaking objects and shields, Damage 80/100/120/140 (V1, Beta, SP, Omega). Reflection: Works like the Guard chip series, Damage 40/50/80/100 (V1, Alpha, Beta, Omega). Shield Boomerang: Yojimbo throws his shield in a Boomer like attack which pierces guards, Damage 50/70/100/120 (V1, Alpha, Beta, Omega). Guard Crush: Yojimbo first uses a Reflection shield that is all red and that does no damage but paralyzes the attacker then smashes his shield onto the panel that the opponent was occupying, Damage NA/NA/140/180 (V1, Alpha, Beta, Omega) Navi Chip: Shield Rush 100/140/180-250 (Yojimbo, Yojimbo EX, Yojimbo SP) Liberation Ability: Reflect: Yojimbo creates a shield in front of a chosen Navi, and any attacks from enemy Navis or Darkbeasts is reflected onto the attacker. Power Attack: Reflection Fixed Chip: Shield Rush Liberation Quote: Let’s Do this! Ability Quote: You can’t harm my friends! One Turn Liberation Quote: My Defense is Great Offence! Failed Liberation Quote: *sigh* I failed… Liberation Complete: All right! We did it! Personality: Yojimbo is a kind Navi who will do anything to protect his friends and his operator, Ocea. He can sometimes get a bit cocky, especially when he does well in a battle. Ocea is a quiet teenager who relies on Yojimbo to help him get out of tight situations. He is a nice person who lets his Navi do the talking for him most of the time.
Yojimbo Soul: Sacrifice an Object type chip to Soul Unison, Gain Super Armor, Charge Shot becomes Reflection Damage = Buster + 30. Null Element chips can be charged to become shields which paralyze and do damage equal to the chip’s damage.
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Post by Forci S. on Nov 6, 2007 21:05:45 GMT -5
Directly from the rules:
"8) Name your desires!
Please remember, guys. There is the need to clearly write what you want in your thread title. Just posting a thread named "HELP!!" or "Question" (we have already 5 or 6 threads named like that...) won't help us to keep an eye over the current threads. Especially if the content of the thread is actually different than the title."
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Post by Ismaru the Windsoul on Nov 6, 2007 21:07:14 GMT -5
Directly from the rules: "8) Name your desires! Please remember, guys. There is the need to clearly write what you want in your thread title. Just posting a thread named "HELP!!" or "Question" (we have already 5 or 6 threads named like that...) won't help us to keep an eye over the current threads. Especially if the content of the thread is actually different than the title." Sorry about that, I'll go fix the thread title. Thanks for correcting me.
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Post by Crawdaunt PWNS! on Nov 6, 2007 22:11:33 GMT -5
HP: 1000/1400/1800/2000 (V1, Beta, SP, Omega) Why not ''V1, Alpha, Beta, Omega OR V1, EX SP RV? this mix of version kinda suck IMO (I mean, SP before Omega?)
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Post by Ismaru the Windsoul on Nov 6, 2007 22:16:04 GMT -5
HP: 1000/1400/1800/2000 (V1, Beta, SP, Omega) Why not ''V1, Alpha, Beta, Omega OR V1, EX SP RV? this mix of version kinda suck IMO (I mean, SP before Omega?) I was copping a template from memory. ^_^;; I'll go fix that. Thanks for the critique.
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Post by Crawdaunt PWNS! on Nov 6, 2007 22:23:43 GMT -5
Yup, it's much better now^^
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Post by Ismaru the Windsoul on Nov 6, 2007 22:26:55 GMT -5
Yup, it's much better now^^ Thanks. ^_^ Do you have any other critiques or comments on Guardian?
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Post by Crawdaunt PWNS! on Nov 6, 2007 22:46:24 GMT -5
Reflexion and Shield Boomrang are awefully weak in Beta/Omega version. And the name is Kinda lame... (No offence, but I see ''guardian'' everywhere, and that name is getting old. Maybe you should try to EXEify a robot master? For some reason, I think these description fits Hardman pretty well...
Well, this is just my opinin
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Post by Ismaru the Windsoul on Nov 6, 2007 22:49:48 GMT -5
Reflexion and Shield Boomrang are awefully weak in Beta/Omega version. And the name is Kinda lame... (No offence, but I see ''guardian'' everywhere, and that name is getting old. Maybe you should try to EXEify a robot master? For some reason, I think these description fits Hardman pretty well... Well, this is just my opinin I wanted to make something original, and Guardian sounded much better then Shield Man. I wasn't sure how powerful to make his attacks which is why they are somewhat weakish.
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Post by Crawdaunt PWNS! on Nov 6, 2007 22:55:57 GMT -5
Yojimbo eh?
Maybe you played FFX a bit too much? Anima is way cooler IMO
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Post by Ismaru the Windsoul on Nov 6, 2007 22:59:15 GMT -5
Yojimbo eh? Maybe you played FFX a bit too much? Anima is way cooler IMO I wasn't thinking Final Fantasy when I thought Yojimbo, I just remembered that it meant bodyguard or guardian, and sounds better then guardian. Speaking of FFX I'm currently stuck on Seymour Flux. Man that guy pisses me off to no end.
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Post by Crawdaunt PWNS! on Nov 6, 2007 23:14:08 GMT -5
He is actually very easy if you know how to do it. Overdrive all your Aeons, keep summoning them. Have Auron with at least 4200 hp and decend Def/Magic Def. Overdrive all your character. If possible with Tidus, learn at least his third ovedrive (Energy rain, I think). If you feel like it, you can also have Lulu cast Bio on him, but make sure it's the only thing she will do. Flux has mad high magic def, and her magic will be useless.
Oh and if you have the equipment that Negate Ice/Thunder/Fire damage and have Tide Null, you will be invincible againts Seymour Omnis (Omnis is a real joke of a Boss, he's the easiest of all seymour battles)
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Post by Onishiba on Nov 7, 2007 6:57:50 GMT -5
*removes to Board game section*
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L .H. C.
Challenge Taker
Banned
100%
Posts: 0
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Post by L .H. C. on Nov 19, 2007 21:11:02 GMT -5
Well, now that we're talking about crituquing Navis, I'll post my own Navi to be crituqued. Navis, actually.
Navi Name: Singe and Sorbet.EXE Operator: The Ruru twins, Nako and Rimu. Element: Singe is Fire, Sorbet is Aqua HP: 300/700/1000/1500 (V1, Alpha, Beta, Omega, individual HP) Appearance: Both Singe and Sorbet look the same, two little kids wearing a thick coat. Singe's coat is red, and Sorbet's is blue. People actually get confused and call them both two little boys or two little girls. Actually, Singe is a boy and Sorbet is a girl. Attacks:
Solo Attacks-
Fire/Ice Breath- Singe/Sorbet lets loose a breath of their respecitve element in a T-shape, like EXE4 Weather virii. Sorbet's breath freezes panels. 30/50/100/180
Meanie! Whenever the other is hit, Singe/Sorbet warps in front the foe and kicks in in the shin. It overrides freezing and/or paralyzing. 20/40/60/100
Zanbatou/Murasame - When their partner is deleted, Singe/Sorbet summons a giant knight of their own element. Singe's knight uses a large broadsword that hits in a 2x3 range. Sorbet's knight uses a huuuge halberd ax that hits in Hero Sword range and breaks the farthest panel hit. It has no HP, so Meanie! does not trigger anymore. 50/100/150/250
Tandem Attacks-
Frost Yo-Yo- Sorbet encases Singe in ice and throws it at the foe a la Yo-Yo. 5 hits if hit by the whole. 20/30/40/45
Flame Rocket- Singe blows some fire, burns Sorbet's butt and sends her running forward like crazy. When Sorbet hits the back row, it explodes a la OmegaRocket. Being hit by her while running does not flinch, and does 50 damage regardless of version. 100/150/200/300
Steam Bath- Sorbet drops a block of ice on her own area, then Singe melts it and one of them dips into the hot water and recovers HP. The one that is in the water is invulnerable while in there, so while it ends, hit the other one with all you've got, Meanie! does not trigger.
Double Trouble - One of them carries his/her partner and tosses it high into the air, jumps , catches its partner in the air and both fall over you, causing an explosion in a 3x3 wideness. 100/150/200/300
S-Chopper - Singe lifts Sorbet over his shoulders and start Spin Jumping (a la Mario & Luigi Super Star Saga) around the field a la Boomer. 100/150/200/300
Personality: Singe and Sorbet are little kids, and such, are noisy, annoying, and yet, very cute. They really don't know what's going on most of the time.
NOTE: Whenever fighting them, if you get a good rank, you get the Navi Chip of the one you deleted last. If you deleted them both at the same time, it's random.
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Post by GlassMan-RV on Dec 8, 2007 20:28:35 GMT -5
If it's okay, my navi(s) could also use some Critique-ing.
Name: ChefMan.exe Operator: Master Wasabe Element: Summon Navi Symbol: A large burger. Hp: 600, 900, 1200 (Norm., EX, SP, respectively) Attacks: Oven Heat: Opens his oven-like chest to send out a fireball 3 squares ahead. Fire element. 30, 70, 110 damage. Boiling Water: Using his adapting arm, he shoots a ball of water that spreads in a 2x2 range. It also creates Water Panels. Aqua element. 40, 90, 140 damage. Curry Fog: Covers your side in what appears to be Curry powder. Water panels turn into Lava panels. No damage. Heat Lamp: A GunDelSol-esque attack. Burger Flip: Creates two rolling patties. They eventually fall over and form obstacles. 30, 60, 90 damage. Strategy: This guy sure is annoying. The battle starts with 2 Mettuars by his side. The fire attack is easy enough to dodge, as is the the Boiling Water. But they get hard to dodge after Curry Fog and Burger Flip. The Mettuars are easy enough to defeat, but Chefman mill most likely employ more. Since he's a summon element, his weakness is not yet disclosed. Navi Chip: ChefMan: He'll use Heat Lamp to attack the field. 100, 120, or 140-190 damage total.
Soul Unison/Cross: Chef Cross. Charge attack is Cook Fire 30 + Charge Buster damage. Power Attack with Aqua and Fire Chips for +30 damage! Chef Cross is immune to Status Effects like Hp Bug and Paralyze. Liberation mode Hp: 700/900/1100 Liberation Ability: Heat Lamp: Liberates 3x3 panels, but Start with Hp Bug. Special Chip: Curry Powder: Confuses enemies, turns enemy's water into lava. 50 damage. Quotes: "Let's get cookin'! Liberation!" - Liberation Begin "Mama Mia! Liberation Failed!" - Liberation failure "Yes! Another Satisfied Customer!" - Liberation Success "Perfect Order! Come again!" - 1 Turn Liberation "Okay, Turn Up the Heat! Heat Lamp!" - Liberation ability "Sorry, callin' in sick!" - Deleted "All better! Let's get cooking!" - Revived.
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