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Post by LightSpeedNoob on Nov 18, 2007 19:39:05 GMT -5
Challenge Guidelines
Games you can challenge me on: MMBN 3 Blue MMBN 5 Team Colonel MMBN 6 Cybeast Gregar
Not too hard restrictions, or your challenge(s) shall be dropped.
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Omni
Challenge Taker
50%
Shadows, they're the greatest just as the sun rises
Posts: 689
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Post by Omni on Nov 18, 2007 19:46:59 GMT -5
no link to guidelines? okay noob let's see... ahh I got it.
to test and for revenge game:BN5 and 6 boss:colonel folder:only have chips that does 70 damage or less. No giga, mega, or P.A. no multi hitting chips navi:only have one custom part, must be bugged. no souls, no crosses, no beast out only get hit (if you get hit at all) by the soldiers.
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Post by LightSpeedNoob on Nov 18, 2007 20:03:49 GMT -5
Sure, no problem. I'll post the link to the challenge once I'm done.
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Omni
Challenge Taker
50%
Shadows, they're the greatest just as the sun rises
Posts: 689
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Post by Omni on Nov 18, 2007 20:05:42 GMT -5
*thinks*"Man I'm sure she'll lose!" ...... uh...... what?
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Post by LightSpeedNoob on Nov 18, 2007 20:22:29 GMT -5
Lol, how could I lose?
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Post by LightSpeedNoob on Nov 18, 2007 20:29:47 GMT -5
Wait actually, you were right. I lost. Those were too hard restrictions. I gotta edit the guidelines. And anyways, I'm a girl, not a boy.
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Omni
Challenge Taker
50%
Shadows, they're the greatest just as the sun rises
Posts: 689
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Post by Omni on Nov 18, 2007 20:54:04 GMT -5
hah! I knew it! you would lose! No would be that good and be new! wait.... never mind.
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Post by LightSpeedNoob on Nov 18, 2007 23:28:22 GMT -5
Thanks for your support. Actually, it wasn't because of my skills. It was because of the restrictions lawl. You made me get hit by the soldiers so how do I win? And what about Colonel's one hit kill cape? I didn't have Undershirt, lol. You're too hard for a guy.
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Omni
Challenge Taker
50%
Shadows, they're the greatest just as the sun rises
Posts: 689
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Post by Omni on Nov 18, 2007 23:33:34 GMT -5
I said don't get hit at all, but if its going to happen, it better be the soldiers.
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Post by tommy101 on Nov 18, 2007 23:39:09 GMT -5
Navi: ProtomanSP Battlechips: Chips 100 or less Navicust: 5 maximum pieces, any pieces are ok, has to be EXACTLY 5 pieces Crosses: None
You may pause any time you like, also show the Navi Customizer at the end.
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Post by LightSpeedNoob on Nov 18, 2007 23:40:36 GMT -5
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Foozdude
RP Handler
Avatar Editor, yay!
At your service.
Posts: 1,180
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Post by Foozdude on Nov 18, 2007 23:43:55 GMT -5
Welcome aboard~! Tell me if it's too hard at first. I'll gladly make changes. Game:MMBN5 Colonel Enemy:Tomahawkman Omega (Alpha if too hard) Folder Restrictions: Must have an AreaGrab chip in the folder. Must not have any 'Number' or 'Obstacle' element chips in the folder. Must have around 5 - 10 'Wood' element chips in the folder. Must have around 5 - 10 'Heat' element chips in the folder. May not have Bass chips in the folder. Navi Cust Restrictions: Use only Red, Green, and White parts. Misc Restrictions: Must use TomahawkSoul sometime in the battle. Must finish Tomahawkman with a 'Heat' element chip. EDIT: Whoops, my mistake. I guess, take this whenever you're done with the other one? Or drop this? I don't care much however.
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Post by Bardpado on Nov 19, 2007 4:43:11 GMT -5
This should be easy for someone new. Don't worry, I'm a friend of all n00bs except for Yoshi-boy there!
MMBN6
VS: Killerman SP
Chips: May not use wind, sword, panel changing or multi-hit chips. Must have 1 PA that doesn't go against the rules except for the multi-hit rule.
Crosses: May only use Charge-cross.
NC: May only have 1 buster increasing program, it doesn't have to be the plus parts.
Misc.: Must charge null chips up to +50 power before using it if you used the Charge-cross. May only move to evade his scythe. Must not be in full-synchro when using the P.A. in your folder.
Finisher: Must finish with the P.A. in your folder or use one of the chips that compose the said P.A.
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Post by LightSpeedNoob on Nov 19, 2007 23:16:47 GMT -5
This should be easy for someone new. Don't worry, I'm a friend of all n00bs except for Yoshi-boy there! MMBN6 VS: Killerman SP Chips: May not use wind, sword, panel changing or multi-hit chips. Must have 1 PA that doesn't go against the rules except for the multi-hit rule. Crosses: May only use Charge-cross. NC: May only have 1 buster increasing program, it doesn't have to be the plus parts. Misc.: Must charge null chips up to +50 power before using it if you used the Charge-cross. May only move to evade his scythe. Must not be in full-synchro when using the P.A. in your folder. Finisher: Must finish with the P.A. in your folder or use one of the chips that compose the said P.A. Finished. Blah blah. Link: www.youtube.com/watch?v=SoP97eC0awM
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