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Post by Dante on Jul 9, 2007 12:07:18 GMT -5
I wanna make a train challenge!
Game: MMBN 6
Navi: Elecman
Folder Restrictions: Use chips that are related to something like a train, or something that can move to the end of the row, and is highly visible. (rock cube + Air Shot is okay)
Navi Cust: All HP + Parts and they are bugged
Special Restrictions: Let him hit you until your hp reaches bellow 200. Fight in Charge Cross. No Beast Out.
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Post by ShyGuyAvenger on Jul 9, 2007 12:13:05 GMT -5
Oh god, you wanna see me dead, huh?
So, first I fill up the Cust with tons of HP parts, and then I have to get him all till he can pretty much kill me in one hit?
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Post by ShyGuyAvenger on Jul 10, 2007 13:56:53 GMT -5
Okay fooz, I think I have the right folder, just need you to approve. IronShl1 x3 (they roll forward) Stepsword x 3 (you step forward and slash) SandWrm2 x 3 (they move forward) Boomer x 3 (goes around the field) Thunder x 3 (they move around the field) Airspin3 x 3 (you slide them forward) ComingRd x 2 GoingRd x 2 MagCoil x 3 (you draw the enemy to you) Chargeman x 2 Chargeman EX Chargeman SP Groundman * (he moves forwards)
And pengy, I can hit him as long as he hits me as well?
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Foozdude
RP Handler
Avatar Editor, yay!
At your service.
Posts: 1,180
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Post by Foozdude on Jul 10, 2007 15:25:42 GMT -5
Okay fooz, I think I have the right folder, just need you to approve. IronShl1 x3 (they roll forward) Stepsword x 3 (you step forward and slash) SandWrm2 x 3 (they move forward) Boomer x 3 (goes around the field) Thunder x 3 (they move around the field) Airspin3 x 3 (you slide them forward) ComingRd x 2 GoingRd x 2 MagCoil x 3 (you draw the enemy to you) Chargeman x 2 Chargeman EX Chargeman SP Groundman * (he moves forwards) Foozdude approves!
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Post by ShyGuyAvenger on Jul 12, 2007 5:06:29 GMT -5
Okay pengy, I got the folder for your challenge. Airshot x 3 Rockcube x 3 Fireburn3 x 3 (they look like the oven thingie in a train) TrnArrw1 x 3 (It has train in it) Thunder x 3 (it can go to the end of the row and is quite visible) RlngLog1 x 2 (highly visible, can reach end of the row) IronShl1 x 3 (Rolls to the end and is visible) TripleShot x 2 Boomer x 3 Airspin3 x 2 Chargeman Chargeman EX Chargeman SP Groundman
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Post by Dante on Jul 12, 2007 8:49:01 GMT -5
Yeah, that's good. except thunder should be some iron shells.
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Post by ShyGuyAvenger on Jul 14, 2007 4:58:19 GMT -5
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Post by ~Yami no Zega~ on Jul 19, 2007 22:05:16 GMT -5
Enemy: Heatman RV Chips: Use fire, and wind chips allowed. Use only chips w/ codes H,E,A,T, F, I, R. All PA's must be fire (MstrCrs allowed). Can use ElementMan series, but must stop on fire. NCP: Must have only red pieces, and can use bugstop. Must have OilBody to waste some space ^_^ Cross: Heat and charge. May only use beastout when already in a cross. Misc: Finish with a PA.
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Post by ShyGuyAvenger on Jul 20, 2007 6:29:47 GMT -5
Heatman RV does not exist. SP is around however. And do I have to use them or are those two the only ones allowed to use?
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Post by ~Yami no Zega~ on Jul 20, 2007 9:45:24 GMT -5
Err, sorry, did I say HEATman? I meant Blastman. But yes, Heat RV does exist. Go to the graveyard and examine all the tombs.
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Post by ShyGuyAvenger on Jul 21, 2007 9:34:51 GMT -5
So, the challenge is against Blastman right? And there is no such thing as a Heatman RV. True, he and the other Linknavis have a tombstone in the Graveyard, but that doesn't mean he has a RV form.
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Post by ~Yami no Zega~ on Jul 21, 2007 11:33:33 GMT -5
Ok, wtv. And yes, against BlastMan RV. And you don't have to use the crosses, totally optional. But remember: you can't use BeastOut unless you're already in a cross.
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Post by ShyGuyAvenger on Jul 21, 2007 12:14:27 GMT -5
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Post by ~Yami no Zega~ on Jul 22, 2007 15:38:09 GMT -5
I can do that.
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Post by ShyGuyAvenger on Mar 1, 2008 11:52:56 GMT -5
Time to shove this back up again!
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