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Post by ShyGuyAvenger on Jun 19, 2007 14:31:12 GMT -5
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Foozdude
RP Handler
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Posts: 1,180
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Post by Foozdude on Jun 21, 2007 17:34:03 GMT -5
Equipped with... GREGAR CHALLENGE! By the way, nice job on the newest one. Game: MMBN6 Gregar Enemy: Gregar SP Folder Restricitons: Only non-elemental, non-time freezing chips. No Mega-chips or Giga-chips allowed. Navi Cust. Restrictions: Only Buster enhancers. Misc. Restrictions: Must use all 5 Crosses. Must use a Cross immediately. Must BeastOut. In BeastOut, must charge all chips and attack using their respective "BeastAttacks" at least 3 times. For each turn in BeastOut, must equip a different Cross. For the remaining 2 Crosses, may do anything. Finishing attack must be made with a projectile chip. I hope you get to 20!
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Post by ShyGuyAvenger on Jun 22, 2007 2:19:31 GMT -5
Oh joy, another Gregar one. Luckily it's no multibattle against him. So by a projectile, do you something like a Cannon or so?
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Foozdude
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Post by Foozdude on Jun 22, 2007 10:07:56 GMT -5
Yeah, so in example: Cannons series, ___bombs, anything long-range really. But not a sword.
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Post by ShyGuyAvenger on Jun 22, 2007 15:34:08 GMT -5
Can't I have Undersht as well? Gregar managed to kick my ass 5 times so far.
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Foozdude
RP Handler
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Posts: 1,180
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Post by Foozdude on Jun 22, 2007 20:24:40 GMT -5
Yeah, sure. You can have 1 HP Part and UnderShirt.
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Post by ShyGuyAvenger on Jun 23, 2007 5:19:27 GMT -5
Cool. I think I'll be able to pull it off after all.
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Post by Shinji-kun on Jun 28, 2007 13:57:53 GMT -5
I hope that it won't be a problem if I'll challenge you also... Game - BN 6 : Gregar Enemy - ProtoMan SP/FZ (Whichever you can take) Folder Restrictions - Folder must have at least 10 projectile and 15 bomb chips. Have at least 1 P.A. May use 2 Mega Chips. Don't use any Giga Chip. NC Restrictions - Have movement and HP bug. Cross Restrictions - Use HeatCross. Finish ProtoMan in KillerCross. Misc. Restrictions - Finish ProtoMan when he is under 200 hp. Use P.A. to finish him. ProtoMan must be hit at least once with Sonic Boom. (Made by VariableSword or Anti-Sword .)
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Post by ShyGuyAvenger on Jul 1, 2007 11:56:12 GMT -5
Hmmm, doesn't seem too easy. FZ is out of the question with a movement and HP bug. But SP should be fine. Accepted.
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Post by ShyGuyAvenger on Jul 2, 2007 13:44:49 GMT -5
I'll be doing FZ after all. He doesn't pose too much problems despite the movement bug. I'm also posting the folder I'll be using against him, just to make sure I got the folder restrictions right. I'm not using any Mega chip too (got no room for them).
HiCannon L, M, N and * (My PA plus projectile chips) 2 M-Cannon R 3 Vulcan R 1 SuperVulc V 2 BigBomb V 3 EnergBom * 2 MegEnBom* 3 FlshBom1 Q 3 FlshBom2 R 2 BlkBomb B 2 VarSwrd V 1 Fastgauge * 2 AntiSword *
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Post by Shinji-kun on Jul 2, 2007 13:51:33 GMT -5
Okay, folder accepted. Good luck.
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Post by ShyGuyAvenger on Jul 2, 2007 13:56:56 GMT -5
Good and thanks. I'll need it.
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Post by ShyGuyAvenger on Jul 3, 2007 5:54:07 GMT -5
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Foozdude
RP Handler
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Posts: 1,180
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Post by Foozdude on Jul 9, 2007 9:57:34 GMT -5
Game: MMBN6
Enemy: Blastman RV
Navi: Chargeman
Folder Restrictions: Must only use chips that are related with movement (i.e: ComingRoad, GoingRoad), chips that aren't thrown, and Chargeman series chips.
Navi Cust. Restrictions: As many Custom+ parts as you can.
Misc. Restrictions: Maximum chips you can select each turn is calculated on what turn it is (i.e: 1 chip, first turn. 2 chips, second turn). Finishing attack must be a charge shot. Must delete Blastman within 1:59.
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Post by ShyGuyAvenger on Jul 9, 2007 10:23:18 GMT -5
Deletion time shouldn't be a problem. Making the folder might be. But it looks like fun!
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