Post by moose on Oct 9, 2009 23:52:37 GMT -5
I know you don't normally take multibattles with more than 2-3, but I got an idea from FF7 for a large-scale challenge and I'm intent on pursuing it. You always seem to be short on challenges, so here's one that will keep you busy for a while.
Games: BN2, BN3 (any),BN5 Col, BN6 Gregar
Enemies: in this order,
1. Planetman v3
2. Drillman B
3. Darkman B
4. Swallowman SP
5. Tomohawkman DS
6. Colonel RV
7. Protoman FZ
8. Bass BX (BN6)
1. NapalmMan v3
2. Planetman v3
3. Drillman B
4. Darkman B
5. Circusman SP
6. Colonel RV
7. Protoman FZ
8. Bass BX (BN6)
Restrictions:
- Every time you win a battle, look at the delete time's hundredths place (for example, take 9 from 00:43:59). If you don't have a delete time, then use the number of the smallest place value on the length of your recorded video (for example, take 2 from 1:12 or 5 from 6:23:05). Now, take this number and go to the list below, and find the restriction to add. If you already got that number, go to the next restriction under that number. If there are no more restrictions under that number, pick any other number you want.
- The restrictions will add up. For example, if you get a 4, and you're already at "buster capped at 4/1/2", then it becomes "buster capped at 4/1/2 and must have HP bug". If you get another number, then add that on as well.
- For the first fight, use the number of the smallest place value on my post.
1. Folder I: codes
a) must contain 10 codes and *
b) must contain 15 codes and *
c) must contain 20 codes and *
2. Folder II: chip types
a) no PA (but you can still use the chips separately)
b) only standard chips (EDIT: for BN2, no navi chips or chips that later became megachips, such as murmasa blade or ryuusei gun)
c) no support chips (plus chips count)
3. Folder III: combos
a) maximum 2-chip combos
b) all attack chips must inflict invis
c) 3-second break between chips
4. Navicust I: stats
a) Buster capped at 4/1/2 (EDIT: for BN2, no charged shots)
b) HP bug
c) no MaxHP boosters (cancels previous level of restriction)
5. Navicust II: abilities
a) no custom parts
b) no body parts (ex: super armour, undershirt)
c) no shoes
6. Navicust III: area and colour
a) must have colour bug
b) only white/yellow/pink (cancels previous level of restriction)
c) do not go below run line
7. Time
a) 2-minute maximum
b) 90-second maximum
c) 60-second maximum
8. Movement
a) Use all chips before moving
b) No movement once custom gauge fills
c) One move per enemy attack
9. Custom screen
a) 5-second limit (must enter and leave within 5 seconds)
b) Pick only 3 chips per turn
c) Pick only 2 chips per turn
0. Styles/souls/crosses
a) no charged buster aside from normal and only elemental crosses
b) maximum of one crossor soul
c) normal style / no crossesor souls and no full-synchro hits
Static restrictions:
- custom screen must be sort of full when enemy is deleted (i.e. no "BATTLE START" *presses A* "ENEMY DELETED")
- Saito.BAT / Hub.BAT is banned in all its forms: style, NCP, gigachip
- in each video recording, show your folder and navicust BEFORE the battle and no looking at your timer
Your lifelines:
2 x thumbs-down restriction: make me tone down one of the restriction categories. Only usable before you begin the run.
1 x thumbs-down enemy: reject an enemy; I'll replace him with one that is hopefully a bit easier. Only usable before you begin the run
Of course, you don't have to accept the challenge if you think it's too hard, but I'm interested in modifying it so that it's NOT too hard. I'm shooting for a difficulty 3-5 start and a difficulty 9 finish.
Games: BN2, BN3 (any),
Enemies: in this order,
1. Planetman v3
2. Drillman B
3. Darkman B
4. Swallowman SP
5. Tomohawkman DS
6. Colonel RV
7. Protoman FZ
8. Bass BX (BN6)
1. NapalmMan v3
2. Planetman v3
3. Drillman B
4. Darkman B
5. Circusman SP
6. Colonel RV
7. Protoman FZ
8. Bass BX (BN6)
Restrictions:
- Every time you win a battle, look at the delete time's hundredths place (for example, take 9 from 00:43:59). If you don't have a delete time, then use the number of the smallest place value on the length of your recorded video (for example, take 2 from 1:12 or 5 from 6:23:05). Now, take this number and go to the list below, and find the restriction to add. If you already got that number, go to the next restriction under that number. If there are no more restrictions under that number, pick any other number you want.
- The restrictions will add up. For example, if you get a 4, and you're already at "buster capped at 4/1/2", then it becomes "buster capped at 4/1/2 and must have HP bug". If you get another number, then add that on as well.
- For the first fight, use the number of the smallest place value on my post.
1. Folder I: codes
a) must contain 10 codes and *
b) must contain 15 codes and *
c) must contain 20 codes and *
2. Folder II: chip types
a) no PA (but you can still use the chips separately)
b) only standard chips (EDIT: for BN2, no navi chips or chips that later became megachips, such as murmasa blade or ryuusei gun)
c) no support chips (plus chips count)
3. Folder III: combos
a) maximum 2-chip combos
b) all attack chips must inflict invis
c) 3-second break between chips
4. Navicust I: stats
a) Buster capped at 4/1/2 (EDIT: for BN2, no charged shots)
b) HP bug
c) no MaxHP boosters (cancels previous level of restriction)
5. Navicust II: abilities
a) no custom parts
b) no body parts (ex: super armour, undershirt)
c) no shoes
6. Navicust III: area and colour
a) must have colour bug
b) only white/yellow/pink (cancels previous level of restriction)
c) do not go below run line
7. Time
a) 2-minute maximum
b) 90-second maximum
c) 60-second maximum
8. Movement
a) Use all chips before moving
b) No movement once custom gauge fills
c) One move per enemy attack
9. Custom screen
a) 5-second limit (must enter and leave within 5 seconds)
b) Pick only 3 chips per turn
c) Pick only 2 chips per turn
0. Styles/
a) no charged buster aside from normal and only elemental crosses
b) maximum of one cross
c) normal style / no crosses
Static restrictions:
- custom screen must be sort of full when enemy is deleted (i.e. no "BATTLE START" *presses A* "ENEMY DELETED")
- Saito.BAT / Hub.BAT is banned in all its forms: style, NCP, gigachip
- in each video recording, show your folder and navicust BEFORE the battle and no looking at your timer
Your lifelines:
2 x thumbs-down restriction: make me tone down one of the restriction categories. Only usable before you begin the run.
1 x thumbs-down enemy: reject an enemy; I'll replace him with one that is hopefully a bit easier. Only usable before you begin the run
Of course, you don't have to accept the challenge if you think it's too hard, but I'm interested in modifying it so that it's NOT too hard. I'm shooting for a difficulty 3-5 start and a difficulty 9 finish.