Post by Hot-Hit on Aug 27, 2009 11:37:24 GMT -5
Hey, I was "Challenged" to Challenge you with this. I thought I'd buried it for good...
Game: Battle Network 6
Boss: Blastman RV or SP (Doesn't matter)
Crosses: Blast cross or no cross.
Folder: Chips whose codes spell out B.O.M.B.A.L.I.Z.E.R. You can make the folder have the combo three times. Any spare space may be filled * code chips but they cannot be used. The first B must be Blackbomb and the R must be fire-hit. Dustman * must be included in the folder.
Navi-Cust: Empty, I would allow it, but I have to a jerk here >.>
In-battle: You must use chips in such a way that their codes create the word BOMBALIZER. The first chip used must be blackbomb B and it can't be on the back panels. You must finish the battle by exploding the blackbomb with the R coded chip. You may replace the B-Bomb as long it matches the codes in making the word. Chips don't need to hit to count as used. Selection doesn't count as use. You cannot use the AI glitch that causes Blastman to constantly use the blast twister, you must use dustman * to remove the blocks and miss with all three hits upon sight.
Other: The usual stuff; No hits, no buster... Actually that's it a time limit would be too evil...
Extra: Not necessary but defeat him in less than 11 turns. Use song 12 from Medabots for the GBA, the crappy annoying final boss theme.
Story: Everyone is getting really angry at Blastman and to remove his ghost from the 'net Wily tells them of a way to permanently delete Blastman. After setting up to take down Blastman a rift in the time-space continuim opens up and Seversi shoots Megaman with a strangely powered up Blue moon laser. With his entire navi-cust removed, his buster temporarily uninstalled and a glitch creating a damage multiplier of OVER NINE THOUSAAAAAAAAND!! Can Megaman win or will he be defeated by this terribly designed plot that 'doesn't have someone setting it all up just to kill him'.
Tips:
- You're getting no favours here Shinji. Don't bother asking for the challenge to be made easier.
- THERE ARE NO TIPS!!
Game: Battle Network 6
Boss: Blastman RV or SP (Doesn't matter)
Crosses: Blast cross or no cross.
Folder: Chips whose codes spell out B.O.M.B.A.L.I.Z.E.R. You can make the folder have the combo three times. Any spare space may be filled * code chips but they cannot be used. The first B must be Blackbomb and the R must be fire-hit. Dustman * must be included in the folder.
Navi-Cust: Empty, I would allow it, but I have to a jerk here >.>
In-battle: You must use chips in such a way that their codes create the word BOMBALIZER. The first chip used must be blackbomb B and it can't be on the back panels. You must finish the battle by exploding the blackbomb with the R coded chip. You may replace the B-Bomb as long it matches the codes in making the word. Chips don't need to hit to count as used. Selection doesn't count as use. You cannot use the AI glitch that causes Blastman to constantly use the blast twister, you must use dustman * to remove the blocks and miss with all three hits upon sight.
Other: The usual stuff; No hits, no buster... Actually that's it a time limit would be too evil...
Extra: Not necessary but defeat him in less than 11 turns. Use song 12 from Medabots for the GBA, the crappy annoying final boss theme.
Story: Everyone is getting really angry at Blastman and to remove his ghost from the 'net Wily tells them of a way to permanently delete Blastman. After setting up to take down Blastman a rift in the time-space continuim opens up and Seversi shoots Megaman with a strangely powered up Blue moon laser. With his entire navi-cust removed, his buster temporarily uninstalled and a glitch creating a damage multiplier of OVER NINE THOUSAAAAAAAAND!! Can Megaman win or will he be defeated by this terribly designed plot that 'doesn't have someone setting it all up just to kill him'.
Tips:
- You're getting no favours here Shinji. Don't bother asking for the challenge to be made easier.
- THERE ARE NO TIPS!!