TGM
Custom Navi
Screw the rules, I have blue hair!
Posts: 311
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Post by TGM on Aug 31, 2009 23:49:56 GMT -5
Game: BN6 Falzar
Enemy: Tomohawkman
Rest: *Chip codes must be V,O,R,P,A,L,S,W,D,* or V,O,R,P,A,L,B,A,D,E
*Use Widesword/Lifesword like chips. Varswords are allowed. No multi-hits are allowed(Double Lifesword is nono).
Navicust: a 5/5/5 buster and SprArmor.
Battle: *Use only one chip per turn. *Use charged buster only 3 times per 2 turns.
Crosses: Tomohawk only.
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Post by Shinji-kun on Sept 13, 2009 12:38:37 GMT -5
Sorry for the delay, I've had a massive amount of school problems . Could you clarify the "Widesword/Lifesword like chips" restriction a bit? Do you mean that they have to be melee and deal damage in one/two columns next to you? Also, do I HAVE TO use buster or it's just "you can use it 3 times/2 turns"?
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TGM
Custom Navi
Screw the rules, I have blue hair!
Posts: 311
|
Post by TGM on Sept 18, 2009 20:43:45 GMT -5
Alright.
when I mean Lifeswd/Wideswd like chips, i mean the Lifeswd combos for Varswd and elemental swords.
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Post by Shinji-kun on Sept 24, 2009 12:59:07 GMT -5
Then what's the point in "no gun chips/multi-hits" when there's no sword chip that does that?
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TGM
Custom Navi
Screw the rules, I have blue hair!
Posts: 311
|
Post by TGM on Sept 25, 2009 2:34:27 GMT -5
Because I sometimes tend to make mistakes when making larger, impromptu challenges because I don't like proofreading my work.
Besides, there is one Varsword combo that does do more than one hit.
EDITED
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Post by Shinji-kun on Oct 1, 2009 9:05:43 GMT -5
1. I've got only one I-coded chip, and that's grabrevenge. 2. There are not that many widesword-like chips in wario codes, I could barely gather three.
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TGM
Custom Navi
Screw the rules, I have blue hair!
Posts: 311
|
Post by TGM on Oct 1, 2009 19:28:12 GMT -5
EDIT
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Post by Shinji-kun on Oct 10, 2009 1:11:43 GMT -5
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