Rukifellth
NormalNavi
BHB Army Leader: The Dark Messenger
Posts: 196
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Post by Rukifellth on Apr 28, 2009 19:04:58 GMT -5
Finally got this one done. Still have work to do for the next 2-4 weeks, then I'm free for the summer. ;D Still need names for my playthrough of castlevania. Be warned, it's one of the 3D games and it will take forever, even with jumps in backtracking.
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Rukifellth
NormalNavi
BHB Army Leader: The Dark Messenger
Posts: 196
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Post by Rukifellth on May 15, 2009 10:29:25 GMT -5
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Kain
Custom Navi
I was kinda getting bored of my old one anyways...
Posts: 335
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Post by Kain on May 15, 2009 12:13:01 GMT -5
Alright.
Could you do a Banjo-Tooie playthru? If that can't be done for some reason, then just do Super Metroid.
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Rukifellth
NormalNavi
BHB Army Leader: The Dark Messenger
Posts: 196
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Post by Rukifellth on Jul 18, 2009 10:32:56 GMT -5
And beleve me, I am still alive.
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TGM
Custom Navi
Screw the rules, I have blue hair!
Posts: 311
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Post by TGM on Jul 19, 2009 22:55:44 GMT -5
*grabs gun* You sure?
BTW, i'm not sure if I gave you a challenge....
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Rukifellth
NormalNavi
BHB Army Leader: The Dark Messenger
Posts: 196
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Post by Rukifellth on Jul 20, 2009 22:08:28 GMT -5
You did, but I finished it. Really helped me get Circusman's pattern down. Quick side note, do a bro. update when you get the chance. If SF3's link power system works like SF2, then you should get some more from me.
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Post by Qwertipman on Jul 24, 2009 16:45:22 GMT -5
Beast Vs. Blade
Game:MMBN6
Target: Slashman SP
Folder Restriction: The folder must consist of 25 Sword chips, by this, every chip must have a sword icon in the element box (So this means no Elec/Bamb/Aqua/Fire swords and the like) The other 5 chips must be 2 fast guages, 2 slow guages and a full cust. P.As can not be used.
Navi Cust restriction: Custom+ parts only.
Crosses allowed: None, must stay neutral.
Misc restrictions: Fast guage must be Pre-set and be the first chip used. Full cust, Fastguage and Slowgauge must be used on sight before any other chips. From the first turn, you must use "Beast-out". The cust gauge must be opened as soon as the cust guage is full (So if Full cust turns up, you effectively lose a turn). Slashman must be beaten during "Beast Over", so inflict as much damage during the 3 turns as you can. Anything the Beast over form does is not restricted by anything.
If this is too difficult, i could revise some parts of it. (My original intention was the RV version, but we'll see how this goes)
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Rukifellth
NormalNavi
BHB Army Leader: The Dark Messenger
Posts: 196
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Post by Rukifellth on Jul 24, 2009 20:35:39 GMT -5
Accepted, but I don't have enough memory to set fastgauge. I'll search for a memup but will that work for this challenge?
Also, there is no Slashman RV.
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Post by Qwertipman on Jul 25, 2009 6:06:37 GMT -5
If you don't have enough Regular memory, then just leave that part.
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Rukifellth
NormalNavi
BHB Army Leader: The Dark Messenger
Posts: 196
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Post by Rukifellth on Aug 23, 2009 19:54:33 GMT -5
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Rukifellth
NormalNavi
BHB Army Leader: The Dark Messenger
Posts: 196
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Post by Rukifellth on Sept 2, 2009 19:19:52 GMT -5
I finally got the bug fragments to buy BugRSword and can now fight Gregar SP. Now I just need bug fragments to use BugRSword.
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Post by Qwertipman on Sept 10, 2009 9:47:22 GMT -5
At least i made you appreciate chips that most people look down on. You were lucky on the Slogauge weren't you. Just imagine if you had the memory for presetting fastgauge! Wouldn't that be fun Nevertheless, you did the challenge, that's what matters.
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qrx
Mettaur
Posts: 8
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Post by qrx on Sept 19, 2009 14:24:55 GMT -5
Heya! I gotta a challenge for you!
Boss; MMBN 6 Elecman Restrictions; For the first three turns, attack Elecman with single hit chips that do 120-210 damage. For turns 4-6, use multi-hits that do 40-100 damage. Any turn after 6, use buster. (And ONLY after the 6th turn may you use your megabuster). Navicust; Only Custom 1 and a single HP part. No Crosses.
Hope you have fun!
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Rukifellth
NormalNavi
BHB Army Leader: The Dark Messenger
Posts: 196
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Post by Rukifellth on Sept 24, 2009 15:07:28 GMT -5
Alright, I just need some clarifying on the single hit and multi hit chips. Are they damage total or the number written directly on the chip? Also, would damage modifiers (attack +10, Color point) be part of that damage?
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qrx
Mettaur
Posts: 8
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Post by qrx on Sept 24, 2009 16:00:41 GMT -5
1. Damage in between (e.g. 120 and 170 would be eligible). 2. Yup, they count towards the damage.
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