Giga
DreamBit
The creator of Mario's Wacky World.
Posts: 84
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Post by Giga on Aug 6, 2008 20:41:37 GMT -5
Level: Tomahawk Man x 2 Placement: After you get the power adapter Weapons: Plant Barrier, Buster, All rush transformations if applicable Restrictions: Don't collect any items an enemy drops, and don't collect anything that won't benefit you. (Ex: Don't get a health item if you're at full health, don't get weapon energy if you have a full bar) Don't get hit by any cowboy robots. Kill the purple Wind Man lookalike. I forget if you have Power or Jet after Plant Man's stage, but if you have Power, get the energy balancer. (Non Beat path, just after the split there's a block under a ladder - destroy that block with Power and go in the gap) When you get to Tomahawk Man, don't use your buster on him. Just use the Plant Barrier. If you run out of Plant Barrier, die, then use the buster to fight. Play through the level a second time after you get Jet, and get the Beat letter.
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Post by Kayorei on Aug 6, 2008 21:30:56 GMT -5
You get Jet after beating Plant Man, Power after beating Flame Man. Plant Man's already at the beginning of the list, so this will probably wind up immediately after Flame Man.
And in that case, do I take the Beat route or the normal route, since it's implying that the second run is only for the Beat part?
When you say "don't hit the cowboy robots", do you mean to not shoot them, not run into them, or what?
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Giga
DreamBit
The creator of Mario's Wacky World.
Posts: 84
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Post by Giga on Aug 7, 2008 21:34:11 GMT -5
I said don't get hit by them. Meaning, don't run into either them or their bullets.
Yeah, the second run is only for the beat part, and the restrictions still apply. But, the boss is re-fightable if you only do the normal path. I'd like it better if you did normal path first, but if you don't want to, that's fine with me.
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