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Post by Shinji-kun on Jun 1, 2008 13:50:16 GMT -5
Game - MMBN 6 Enemy - CircusMan SP/RV Folder Restrictions - Must use single-hitting ranged chips. Have at least 10 Cursor chips. Damage of the chip cannot exceed 225. Do not use aura or barriers. Must have one Invis chip and two WhiteCapsules. NC Restrictions - Must have SuperArmor. Misc. Restrictions - Use Invis and WhiteCapsules in battle. Final action must be charged buster shot that is charged for 5 seconds without moving. (1/2 of turn without FastGauge/One turn with FastGauge). OR a 500 damage, single hitting chip that has to be "charged" for 10 seconds. (So you can't move while using that finisher.) /If Possible/ Use This in this battle.
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Post by Onishiba on Jun 1, 2008 14:00:03 GMT -5
Do Navi chips count as "ranged"?
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Post by Shinji-kun on Jun 1, 2008 14:10:39 GMT -5
Depends on a navi... Those who make physical contact (ChargeMan, ProtoMan) don't, but those who attack from range (KillerMan, AquaMan) do.
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Post by Onishiba on Jun 1, 2008 14:24:28 GMT -5
'kay
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Post by Onishiba on Jun 3, 2008 8:50:23 GMT -5
Dropped due to difficulty.
The chip restrictions (10 Cursor chips/1 Invis + 2 WhiteCapsules) make it impossible. I can't use Gregar version, because I don't have Invis and WhiteCapsules in that. So I have to use Faltzer version. 7-8 of the Cursor chips are useless, as they are MachGuns, which I can't use, LifeSync or CopyDamage. That leaves me with 2 CircleGuns and one Killerman chip, while wasting half of all of the useful chips because I have to wait for the Invis or the WhiteCapsules. Add this to the fact I don't have Superarmor in either version, but only BodyPack and cannot really boost my 500 HP in Faltzer while being beaten to death by Circusman while charging that shot...
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