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Post by moose on Nov 10, 2007 15:40:01 GMT -5
Ok, your mine is there. I'll give you that. 1. Bodyguard is a one-hit trigger, so I can hit you, but stars are flying at me (so I'd probably try not to get hit). Unless you're talking about BN3, where it instantly starts throwing stuff at them, but I can still hit you even if. 2. I can still open the custom window even if your bodyguard is active. Your emotion counter is 0. ^_^ 3. I was arealocked? Oke then...*counter* invis 4. I thought you get one atk+30??? You triggered my antidmg! ????, shadow. Airshot, airshot, shademan, bigheart, shademanSP, forte, bignoise, supervulcan, ColonelForce all nulled. Grass Stage, just to get rid of the poison and sanctuary. Rook (for no reason), Barrier500 PA, mole3, sanctuary. PWN3D
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Post by Forci S. on Nov 10, 2007 17:45:07 GMT -5
Ok, your mine is there. I'll give you that. 1. Bodyguard is a one-hit trigger, so I can hit you, but stars are flying at me (so I'd probably try not to get hit). Unless you're talking about BN3, where it instantly starts throwing stuff at them, but I can still hit you even if. 2. I can still open the custom window even if your bodyguard is active. Your emotion counter is 0. ^_^ 3. I was arealocked? Oke then...*counter* invis 4. I thought you get one atk+30??? You triggered my antidmg! ????, shadow. Airshot, airshot, shademan, bigheart, shademanSP, forte, bignoise, supervulcan, ColonelForce all nulled. The stars are flinching you, preventing you from using any chips. Your timing also didn't take that SloGauge into account. To be fair, though, I will concede to it being at 1 after my action. Speaking of which... Rush. You are now paralyzed again, allowing me to set up ANOTHER BodyGrd followed by a double BassGS as Gospel's setup rips through you.
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Post by moose on Nov 10, 2007 19:31:50 GMT -5
The stars are flinching you, preventing you from using any chips. Your timing also didn't take that SloGauge into account. To be fair, though, I will concede to it being at 1 after my action. Speaking of which... Rush. You are now paralyzed again, allowing me to set up ANOTHER BodyGrd followed by a double BassGS as Gospel's setup rips through you. Assume that I have superarmour (which I normally would). My shadow triggered the rush, so you just activated my antisword. As far as I'm concerned, you can only have one copy of bodyguard in any folder in the BN series starting from BN3. Mole protects me from the blast, but my area is all holes now (i.e. you ruined my sanctuary) Battlechip: airshoes, snake, and then fastgauge.
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L .H. C.
Challenge Taker
Banned
100%
Posts: 0
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Post by L .H. C. on Nov 10, 2007 19:37:13 GMT -5
Aura, then Geyser, then Shademan SP, then Lava Dragon, then FlashMan V4, then OldWood, then Killerman SP, then GodStone, then FlashMan V5, then AssassinSword.
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Post by Forci S. on Nov 10, 2007 19:48:00 GMT -5
Assume that I have superarmour (which I normally would). My shadow triggered the rush, so you just activated my antisword. As far as I'm concerned, you can only have one copy of bodyguard in any folder in the BN series starting from BN3. Mole protects me from the blast, but my area is all holes now (i.e. you ruined my sanctuary) Battlechip: airshoes, snake, and then fastgauge. Nope, no assuming here. Also, Rush triggered to your INVIS, so no AntiSwrd yet (oh, and AntiDmg already went off to the previous poster, so no luck there). ...Of course, I didn't even use a sword, so that also stops you. By the way... 1. BassGS breaks panels, meaning Mole does NOTHING to protect you (as if you weren't already paralyzed due to Rush). 2. You can have more than one copy of BodyGrd, seeing as the chips that form it later on are all Standard. You've already been pretty much deleted, so moving on... Aura, then Geyser, then Shademan SP, then Lava Dragon, then FlashMan V4, then OldWood, then Killerman SP, then GodStone, then FlashMan V5, then AssassinSword. *points at Beat again......and to the massive number of different codes you're trying to pull off* I'm sorry, but NOBODY gets that lucky. *uses 2 SloGauges and Gregar followed by Falzar*
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Arthur
SuperNavi
50%
Trans Code!! 001 -- Acid Ace!
Posts: 673
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Post by Arthur on Nov 10, 2007 20:45:09 GMT -5
Cross over, dark aura, pop up, BassGS and navi+20, Mr. Ownage man(vulcan, vulcan, plantmanV5, aura, silver bullet with airhokey, silver bullet with vulcan) total ownage, cyberworld deletion
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Post by moose on Nov 10, 2007 21:27:02 GMT -5
That wasn't a rule, and nobody gave you the authority to make rules. Rush can be stopped by antisword. 1. Panel-breaking doesn't mean it breaks mole, and if that's not enough for you, I have a barrier500 backed by a sanctuary. Barriers protect from at least one hit regardless of damage, which means that I could've nulled that attack with a 10HP barrier. Not only that, but BassGS is a chip only legitimately gained from Capcom-sponsored events. 2. In BN6, the amount of copies of a chip you're allowed to have in a folder is determined by its size in MB rather than standard chip vs. mega chip. Antinavi is 50MB, meaning you can only have one of it per folder. In BN3-5, it involved the megachip Murmasa, keeping it to one copy per folder. Besides, BN5 and after restricted each PA to one use per battle. Beat is triggered once per battle, and restored by folderbak on either side, if I'm not wrong. His second point is correct, though, and that's the second flashmanv4 you've tried to use (it's a megachip). Gregar and then...wait wut? osht *plugs out*
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Post by Shinji-kun on Nov 11, 2007 2:53:27 GMT -5
NC program restored by FolderBack? What the hell? And since you are hella abusing LOTS of chips, I use Jealousy+attack30+3 attack+10. Who asked for 10 chips at once? For sure - Jealousy skips any sorts of defence, goes through auras as if they weren't there. Any questions?
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Omni
Challenge Taker
50%
Shadows, they're the greatest just as the sun rises
Posts: 689
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Post by Omni on Nov 11, 2007 12:05:13 GMT -5
no.
*uses Bn1/2 version of double hero + row-locking*
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Arthur
SuperNavi
50%
Trans Code!! 001 -- Acid Ace!
Posts: 673
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Post by Arthur on Nov 11, 2007 12:37:02 GMT -5
Panel lock, then uses tag power napalmman and megaman(play double team)
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Post by Forci S. on Nov 11, 2007 13:44:33 GMT -5
That wasn't a rule, and nobody gave you the authority to make rules. No, but nobody gave you the authority to, either. Saying that we should "assume" that you have SuperArmor sounds a whole lot like godmodding to me... Rush can be stopped by antisword. SINCE WHEN!! 1. Panel-breaking doesn't mean it breaks mole, and if that's not enough for you, I have a barrier500 backed by a sanctuary. Barriers protect from at least one hit regardless of damage, which means that I could've nulled that attack with a 10HP barrier. Not only that, but BassGS is a chip only legitimately gained from Capcom-sponsored events. 2. In BN6, the amount of copies of a chip you're allowed to have in a folder is determined by its size in MB rather than standard chip vs. mega chip. Antinavi is 50MB, meaning you can only have one of it per folder. In BN3-5, it involved the megachip Murmasa, keeping it to one copy per folder. Besides, BN5 and after restricted each PA to one use per battle. 1. What it DOES mean is that it goes straight through the panel, damaging you, which means it indeed does go through Mole. Also, that Sanctuary was broken by the Geddon already used on you (still cracks panels where anybody's standing), so no matter how you look at it, the first one broke through your barrier and the second one was straight-on. Oh, and who cares about that?? 2. No set game rules were made, so it's pretty much a free-for-all. Besides, this isn't necessarily under the traditional rules of the game, meaning I could have even more copies if I wanted to *points to Rekai's chip usage*. Beat is triggered once per battle, and restored by folderbak on either side, if I'm not wrong. His second point is correct, though, and that's the second flashmanv4 you've tried to use (it's a megachip). Gregar and then...wait wut? osht *plugs out* Later on, it gets triggered once per turn, so it works both times Rekai tried that combo. Of course, I also agree with Shinji's reaction to your claim that a Battlechip resets a NaviCust program, LOL. Anyway... *uses same move on GBDS, then follows up with Chaos InfVulc3*
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Omni
Challenge Taker
50%
Shadows, they're the greatest just as the sun rises
Posts: 689
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Post by Omni on Nov 11, 2007 16:17:20 GMT -5
*uses two areagrabs then one darkgrab*
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Post by Forci S. on Nov 11, 2007 16:21:22 GMT -5
*uses two areagrabs then one darkgrab* DarkGrab isn't an actual BattleChip. *uses JudgemanSP, then GrabRvng*
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Omni
Challenge Taker
50%
Shadows, they're the greatest just as the sun rises
Posts: 689
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Post by Omni on Nov 11, 2007 16:25:30 GMT -5
*uses two areagrabs then one darkgrab* DarkGrab isn't an actual BattleChip. *uses JudgemanSP, then GrabRvng* it is in BN 6.1 *uses z saber x 2*
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Post by Forci S. on Nov 11, 2007 16:53:28 GMT -5
DarkGrab isn't an actual BattleChip. *uses JudgemanSP, then GrabRvng* it is in BN 6.1 *uses z saber x 2* Which isn't a real game, either, so you can't use it. *sticks moose in front to deflect attacks with his AntiSwrd*
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