Post by moose on Oct 13, 2007 12:40:06 GMT -5
The Challenge Takers' BN Guide: Serenade Time Trials (BN3) is currently stopped.
Project status:
Script: 100% complete (but edits may still be made)
Audio elements: 35% complete
Graphical elements: 45% complete
As Mal seems to have abandoned the project, I will choose to just stop for now and wait to see how the rest of the year and the beginning of next year turns out, unless something unexpected turns out and I end up with a lot of spare time. I will likely just continue to work on this thing and consider getting a microphone myself.
Release date: none
Project delays: 1
--
Recruiting status: closed
Nobody wanted to help me test. :[
I no longer need people to help with the voicing. Apologies to all who wanted to do that.
"He of the Many Names" has officially been removed from our voice team due to a lack of response and insufficient proof of ability and equipment.
------
Script:
Where I'm not talking about any one specific navi, I'll underline anywhere I have a picture/clip to add and anything in italics I'll need that "avatar" for. Crossed-out text is not to be read. Two forward slashes (//) indicates a pause (or at least in the final product), and two backslashes indicates a short pause. A note to the voicing person - don't worry about these pauses, as I can easily cut your audio clip into pieces and place the pieces wherever I want.
All text enclosed in "chicken lip" brackets labeled "title" will be just plain text. "Let's take a look at the folder" will require the avatar thing. The folder focus will be accompanied by a clip of me scrolling through the xtrafolder. Navicust suggestions will be attached to the avatar. The focus will be played alongside (a) clip(s) of me fighting the navi and usually breaking my own record.
-----
{title: The Challenge Takers present}
{title: A BN Guide: Serenade Time Trials}
Hello from all of us at The Challenge Takers. I'm Mal, and I'll be walking you through the Serenade Time Trials, so gather 'round.
Each navi in the game except Serenade and Bass will be available for a contest of speed against Serenade. Furthermore, you must use your XtraFolder. Despite only having this one restriction, the time trials are a struggle for many. Fortunately, there are a wide variety of choices in the Xtrafolders available to you.
Out of the choices, these are considered the best: \\
- the Apprentice folder, available from this person in ACDC \\
- the Famous folder, a similar alternate. \\
- the N1-folderA, for a certain opponent, and finally, \\
- the N1-FolderC, also for special opponents.
//
While your folder has become more or less uncontrollable, your style and the navi customizer have no restrictions on them whatsoever. Here are a few programs of special interest:
- Yellow and blue Custom+1 and Custom+2 programs. These are the reason shield and custom styles are recommended. They give you more chips in your opening custom window, which will help you draw your focus faster. You can get these by upgrading custom styles. It's useful to have two or more sets of these programs. It is essential that you use these programs against all navis. Unfortunately, there is no EX code for it, so you'll need the actual program.
- The pink fastgauge. This is the only other program you'll need against every navi. By cutting in half the time it takes for your custom gauge to fill, you'll draw the needed chips much faster. You can get it by entering this number into the numberman trader:67918452. If you decide to use the EX code for it, you'll get a nasty custom-2 bug.
- The blue reflect and red antidamage. These two programs give you the ability to damage the opponent if you get hit. Reflect only blocks certain attacks and will only return damage if the opponent is in the same row as you, whereas antidamage can stop any attack and throw a star at the enemy, but it's found in an inconvenient colour and has recoil time. Reflect can be gained by fully upgrading a shield style, and antidamage is a reward from upgrading a shadow style, only available in Blue. Alternatively, enter an EX code for it and put up with the custom-1 bug. Against most opponents, especially low-HP opponents, you won't find yourself needing these pieces.
- The white airshoes. It's not exactly the most useful program you'll find. With this program, you'll be able to walk over cracked panels, making it a good piece to support the N1-FolderC. This is a piece you should generally avoid, as it's often unnecessary. If you want it, though, you can get it from the numberman trader by using this code23415891, or by entering an EX code and suffering the effects of a custom-1 bug.
- The red superarmour. This program will allow you never to wince, even if hit. It can be obtained by upgrading a guts style, or by entering a harmless EX code, which is probably the better option. It's very useful against almost any opponent, especially those that have passive attacks that make you flinch. Having attacks interrupted will often leave your combo incomplete, and when using an xtrafolder, that can be extremely frustrating.
- The green setgreen. This program makes all panels grass before the battle begins, and is a reward for upgrading a ground style only available in White. You'll only find it useful when using the Apprentice FolderApprFldr, as heatspread does double damage on grass panels. If you decide to use it, prepare to deal with an error, since there's no EX code.
- The orange HubBatch. Known to some as the "ultimate navicust program," Hub's DNA gives Megaman airshoes, shadowshoes, floatshoes, superarmour, breakingbuster, breakingcharge, custom+1, megafolder+1, shield, and undershirt...at the cost of half your maxHP. Luckily, bugstop can be used to stop that effect. Being orange and lacking a corresponding EX code, you won't be able to use this program without an error code. Despite having so many good programs in there, you probably won't find it useful because at least half the programs won't help a bit. If you want to use it, it can be found behind a monolith in Secret 3 that seals 20 sets of viruses. \\
A quick note about custom-1 bugs: they're quite easy to offset. If you're using custom style, put two custom+2 pieces and a custom+1, and you won't even notice the bug.
//
A few final notes before we hit the battlefield. First, remain calm and focus. Second, do whatever is possible to draw the mentioned "focus" ASAP rather than trying to land every chip. This includes opening the custom window as soon as the gauge fills. Third, the chip draws in the clips you’re about to see constitute “relatively good chip draws,” and it’s possible to make do with draws that are not quite as favourable. Last but not least, If you're looking for tips on just one or two navis, there is a table of contents in the video description. That said, let’s get to the bottom of this.
{Title: Secret Area 1: WWW Navis}
{Title: Drillman
Time limit: 45 seconds}
Recommended folder: N1-FolderA}
Let’s take a look at this folder.
Codes: 14 (H, I, J, G, A, Z, F, Y, L, R, E, W, C, B); *-coded chips: 5
Folder focus: This folder flows quite slowly, with 14 codes and only five *-coded chips. It contains a lot of wide swords and three longswords, some waves, and a few navi chips. The Z-canon2 and lifesword PAs are included, as well as invis, which is uncommon in xtrafolders.
Navicust: superarmour is really going to come in handy, as swords have poor range. Don't bother with shields; he'll just drill right through. Antidamage is equally useless as it's not going to land a hit.
Focus: Your best bet against him would be to use the Y-coded lifesword and to use the varsword as a lifesword as well, and then finish with elemental swords. In the best case scenario, you would get the *-coded zapring and the varsword right off the opening draw so that you could zap him just as the battle gets under way, and then use the time to input varsword’s code for elemental sonic waves. When using swords, be sure that he moves into the slash, otherwise you’ll miss, and probably take a hit. One last note: don't bother with z-canon2 and areagrabs. A really good run might look like this... \\
{title: Plantman
Time limit: 40 seconds
Recommended folder: Apprentice FolderApprFldr}
Take a look at the folder.
Codes: 7 (D, E, J, S, K, W, M); *-coded chips: 7
Folder focus: Two prisms and rockcubes help set up heatspread and bubblespread. Gutspunch and airshot can also make use of rockcubes by firing it into the enemy for up to 200 damage. Bugging a weaponlv+1 will turn your charged shot into a rockcube, which can be used as fodder for the gutspunches or airshots. Alone, airshot and gutspunch are also good chips because they can make an opponent flinch without giving them the invis. Opponents without superarmour may find themselves in a stun-chain of rocket punches and airshots ending with an aircube.
Navicust: Don't use setgreen because a heatspread used on a prism leaves him with 100 HP.
Focus: Heatspread will be valuable in this fight. Prism doubles damage and reflects it one square in all directions, so your heatspread will do 4x damage if you can pull it off correctly while he's on a grass panel, and 8x with a prism. Aside from that, random meteor is your best weapon. Try to get him under half health as soon as possible, because the vines are more annoying than the flowers. By interrupting his plant weed or flower attacks, you can stop him from getting a leaf barrier up, but if he does gets his leaf barrier up, break it with a buster shot.
{title: Flameman
{title: time limit: 40 seconds}
{title: recommended folder: Apprentice folder}
Navicust: superarmour is very useful. You his top candle will burn yellow, not green. Have at least 700 maxHP (may not involve the navicust)
Focus: put out his green flames using the airshot chips early on, then pull out bubblespread and heatspread (on a prism), and finish with metalman, aircube (rockcube + airshot/gutspunch), or the other PA.
{title: Beastman
Time limit: 30 seconds
Recommended folder: Apprentice folder}
Navicust: no special comments; stick with the general rules
Focus: This guy moves around a lot, so throw a prism into his middle square and use either heatspread or bubblespread on it, and then finish with a mine, metalman chip, or aircube combo. If you hurt him enough that he pulls out wild rush (three-part attack) before you throw the prism, then try firing the PA at him when the head rushes towards you. When trying to use an aircube combo, move onto a different row once you place a rockcube, because he tends to avoid your row. When dodging, move only ONE step, and preferably to the left or right.
{title: Bubbleman
Time limit: 40 seconds
Recommended folder: Apprentice folder}
Navicust: One or two speed+1 will be helpful. Superarmour and 800+ maxHP is better because you'll be able to focus on offense and just let the bubbles hit you.
Focus: Against this annoying little brat, you’d best know how to dodge his attacks very well. Get about two aircube combos in on the bottom row or pull out metalman early, and then finish him off with random meteor and/or metalman. Random meteor becomes very valuable late on because it blows his bubble armour without wasting a chip, and it's a "drop-and-forget" chip. Aircube is equally valuable, since it can bulldoze through bubbles, bust his armour, and still hit a full 200 damage. If you’re lucky, you’ll be able to get a heatspread or bubblespread PA on him, or he’ll step on a mine, but don't depend on it.
{title: Desertman
Time limit: 45 seconds
Recommended folder: Apprentice folder or N1-folderC}
Navicust: Superarmour helps set up some attacks.
Focus: Open by destroying a hand with a gutspunch, and follow with an aircube combo. Then, random meteor him like there’s no tomorrow. Place the “signal light” on your side of the field, not his. When he moves into the middle column on his side, aircube him. Use the "prism-spread" combo if you're lucky enough to draw it, but it works well even without the prism. Otherwise, just use Metalman chips, because he can attack even if standing on one of the sand barriers.
{title: Flashman
Time limit: 10 seconds
Recommended folder: N1-FolderC}
Take a look at the folder.
Codes: 5 (H, P, T, E, I); *-coded chips: 15
Folder focus: snakes – two areagrabs backed by panelgrabs, four panelout3's and cannonballs, and then snakes with atk+10 and wood+30. However, holes only last about 1.5 turns with fastgauge on, so use the panelouts and snakes on consecutive turns, and try to summon at least 9 snakes every time you use a snake chip.
Navicust: Consider a sacrifice of a chip or two in the custom window or an HP bug to add 1-2 atk+1’s to finish him with if you don’t get ideal chip draws. I recommend having exactly these programs: fastgauge, custom2, custom2, atk+1, atk+1, speed+1.
Focus: While 10 seconds sounds threatening, Flashman may very well be the easiest, with only 500 HP and a weakness to wood-type attacks (like snake). One panelout3 and two snakes or a snake+30+10 will lower him to 20 HP. Try to finish him in one turn, so don't bother with areagrabs or thrown objects.
{title: Secret Area 2: Friendly Navis}
{title: Gutsman
Time limit: 15 seconds
Recommended folder: Apprentice folder or N1-FolderC}
Navicust: while airshoes and superarmour are useful, they are unnecessary. If either of them, use superarmour.
Focus: Use aircube once or twice, or chain together two or three rocket punches and end the chain with an aircube, and then finish with a PA or metalman. You'll find that it's easier to set up the chain if you open it with an airshot. If you draw a PA and a prism early, then throw the prism into his middle square when the custom window is near full and fire the PA at it.
{title: Kingman
Time limit: 40 seconds
Recommended folder: Apprentice folder}
Navicust: superarmour will be very useful with that knight all over you.
Focus: You might want to try the grassstage+prism+heatspread combo, but if you don't, then place a random meteor stand between his pawns right off the opening, while dodging in an L-shape to avoid his Plan-B attack. Metalman becomes a support chip because you can break his back row panels with it, leaving him open to the meteors. After that, try to connect at least one aircube or get a second random meteor on. Don’t displace his pawns with airshots or gutspunches or he’ll pull out two knights and you’ll be toast in no time.
{Title: metalman
Time limit: 20 seconds
Recommended folder: Apprentice folder}
Navicust: If you’re not good at dodging, shield or antidmg is strongly suggested, as the gears will get in the way.
Focus: Pull out either random meteor, aircube, or a PA early on. Add some more aircube, rocket punches, and/or and a metalman chip. His superarmour will make it impossible to string rocket punches together, but he has little HP, so it shouldn't be a problem.
{title: Bowlman
Time limit: 45 seconds
Recommended folder: Apprentice folder}
Navicust: Unless you’re using my strategy, superarmour is recommended.
Focus: Pay close attention to the timing of my attacks. Interrupt two rounds of his gatling pins with aircubes, airshots, or rocket punches, and then use a prism-spread or a quick random meteor. Finish with random meteor, metalman, or mines.
{title: Secret Area 3: Post-storyline navis}
{title: Protoman/Blues
Time limit: 45 seconds
Recommended folder: Apprentice folder}
Navicust: reflect or antidamage is pretty much required, as sonic booms are incredibly difficult to dodge, but relatively easy to take advantage of.
Focus: There’s no real folder that’s much good at fighting him, but I’ve found this folder to be the most effective. Prisms, if thrown onto his middle square, will cause the sonic booms to backfire with 2x damage. Aircubes won’t work unless he’s holding still, which you can do by hitting him with an airshot or gutspunch to make him wince, or right after he finishes an attack. Make sure you don't place the rockcube until he finishes the attack. Random meteor will also hit him if tined correctly, but its stand and plasma are best used for blocking sonic booms. On a good run, you'll draw and land both PA's, but not necessarily on a prism.
{title: Yamatoman
Time limit: 40 seconds
Recommended folder: N1-FolderC}
Navicust: superarmour is likely to come in handy, but otherwise, stick to the general rules. Reflect isn’t recommended due to his multi-stab attack. Airshoes are potentially useful but most likely not needed.
Focus: If you stand on the back row, Yamatoman will usually move to the panel three in front of you after four-ish moves if you don’t areagrab. Throw a cannonball right after he moves for the fourth time. Cannonball will break through his spear-spinning move, but the other bombs don't. His backup attack is sure to kill you if it steals past your regular 3 columns, which makes N1-folderC ideal in that it contains panelouts and areagrabs.
{Title: Darkman
Time limit: 45 seconds}
Recommended folder: N1-FolderC}
Navicust: Either airshoes or superarmour; the latter is recommended. If you're having trouble dodging, try antidmg.
Focus: Apprentice Folder is useless against him because it lacks the ability to areagrab, allowing his bats to mercilessly slaughter you. Unlike Yamatoman, his movement is less predictable, so you’re not likely to land the thrown attacks. Get an areagrab on before he releases the bats and you’ll probably be alright. Also beware of his hidden sensor beam, which will fire if you step onto his row and he’s orangey-coloured. Other than that, just try to get the folder focus out at the first opportunity.
And that'll do it. The Time Trials will be available after collecting three stars: defeating alpha, collecting all 200 standard chips, and defeating BassGS, which will require you to have beaten Serenade. As a reward for completing the challenge, you'll get the fourth game completion star, and with it, one of two dark chips, based on what version you play: Blue gives you DarkAura, and White gives you Serenade. Remember, dark chips require a dark link - either an open dark hole on the field or Dark LicenseDarkLcns in your Navicust.
That concludes our long guide. If you have further questions, you can try some of the links included in the video description, but please don't ask me; I probably won't respond. You can also post requests or questions for the next guide, but we may never answer any of them. Well then, until next time, the best of luck from us at the Challenge Takers.
{Roll: Credits}
Director: Moose
Video clips: Moose (a.k.a. Robotman42)
Images: Moose (a.k.a. Robotman42)
Secret area 1 map: Moose (a.k.a. Robotman42)
Secret area 2 and 3 maps: Megaboy (megaboy@sympatico.ca)
Voice: [tba]
Original Script: Moose (a.k.a. Robotman42)
Script editing: Moose (a.k.a. Robotman42) [others may be added]
Video editing: Moose (a.k.a. Robotman42)
Special thanks to:
Kayorei
Viewers
My band (music)
Capcom
~This video is brought to you by YouTube, courtesy of members from The Challenge Takers forum~
{end credits}
{title: Thank you for watching!}
-----
Video description:
Are the Serenade Time Trials becoming more like patience trials? Is Protoman too much for an xtrafolder? Become victor over the clock, with a few tips and tricks you'll get from us Challenge Takers.
I'd like to thank Kayorei for starting this whole idea of BN Guides. I found a lot of requests for time trial help among the video comments, and that's where I decided to find a voice assistant and do the job for her. The attention paid to her also makes her an ideal person to upload for us, so on behalf of all who were involved in the making of this guide and all those who requested it, thank you Kayorei.
Table of contents:
Introduction:
Navicust (and style):
Drillman:
Plantman:
Flameman:
Beastman:
Bubbleman:
Desertman:
Flashman:
Gutsman:
Kingman:
Metalman:
Bowlman:
Protoman:
Yamatoman:
Darkman:
Conclusion:
Credits:
Still looking for help? Try these links:
IGN FAQs
GameSpot FAQs
General BN3 information
GameSpot forums for MMBN3 White
GameSpot forums for MMBN3 Blue
Bother Kayorei
In case you're wondering, these methods have been tested and proven successful.
If the advertisers would please refrain from abusing the YouTube feature designed for COMMENTS, the world would be a better place to live.
-----
Project may become permanently abandoned.
Project status:
Script: 100% complete (but edits may still be made)
Audio elements: 35% complete
Graphical elements: 45% complete
As Mal seems to have abandoned the project, I will choose to just stop for now and wait to see how the rest of the year and the beginning of next year turns out, unless something unexpected turns out and I end up with a lot of spare time. I will likely just continue to work on this thing and consider getting a microphone myself.
Release date: none
Project delays: 1
--
Recruiting status: closed
Nobody wanted to help me test. :[
I no longer need people to help with the voicing. Apologies to all who wanted to do that.
"He of the Many Names" has officially been removed from our voice team due to a lack of response and insufficient proof of ability and equipment.
------
Script:
Where I'm not talking about any one specific navi, I'll underline anywhere I have a picture/clip to add and anything in italics I'll need that "avatar" for. Crossed-out text is not to be read. Two forward slashes (//) indicates a pause (or at least in the final product), and two backslashes indicates a short pause. A note to the voicing person - don't worry about these pauses, as I can easily cut your audio clip into pieces and place the pieces wherever I want.
All text enclosed in "chicken lip" brackets labeled "title" will be just plain text. "Let's take a look at the folder" will require the avatar thing. The folder focus will be accompanied by a clip of me scrolling through the xtrafolder. Navicust suggestions will be attached to the avatar. The focus will be played alongside (a) clip(s) of me fighting the navi and usually breaking my own record.
-----
{title: The Challenge Takers present}
{title: A BN Guide: Serenade Time Trials}
Hello from all of us at The Challenge Takers. I'm Mal, and I'll be walking you through the Serenade Time Trials, so gather 'round.
Each navi in the game except Serenade and Bass will be available for a contest of speed against Serenade. Furthermore, you must use your XtraFolder. Despite only having this one restriction, the time trials are a struggle for many. Fortunately, there are a wide variety of choices in the Xtrafolders available to you.
Out of the choices, these are considered the best: \\
- the Apprentice folder, available from this person in ACDC \\
- the Famous folder, a similar alternate. \\
- the N1-folderA, for a certain opponent, and finally, \\
- the N1-FolderC, also for special opponents.
//
While your folder has become more or less uncontrollable, your style and the navi customizer have no restrictions on them whatsoever. Here are a few programs of special interest:
- Yellow and blue Custom+1 and Custom+2 programs. These are the reason shield and custom styles are recommended. They give you more chips in your opening custom window, which will help you draw your focus faster. You can get these by upgrading custom styles. It's useful to have two or more sets of these programs. It is essential that you use these programs against all navis. Unfortunately, there is no EX code for it, so you'll need the actual program.
- The pink fastgauge. This is the only other program you'll need against every navi. By cutting in half the time it takes for your custom gauge to fill, you'll draw the needed chips much faster. You can get it by entering this number into the numberman trader:
- The blue reflect and red antidamage. These two programs give you the ability to damage the opponent if you get hit. Reflect only blocks certain attacks and will only return damage if the opponent is in the same row as you, whereas antidamage can stop any attack and throw a star at the enemy, but it's found in an inconvenient colour and has recoil time. Reflect can be gained by fully upgrading a shield style, and antidamage is a reward from upgrading a shadow style, only available in Blue. Alternatively, enter an EX code for it and put up with the custom-1 bug. Against most opponents, especially low-HP opponents, you won't find yourself needing these pieces.
- The white airshoes. It's not exactly the most useful program you'll find. With this program, you'll be able to walk over cracked panels, making it a good piece to support the N1-FolderC. This is a piece you should generally avoid, as it's often unnecessary. If you want it, though, you can get it from the numberman trader by using this code
- The red superarmour. This program will allow you never to wince, even if hit. It can be obtained by upgrading a guts style, or by entering a harmless EX code, which is probably the better option. It's very useful against almost any opponent, especially those that have passive attacks that make you flinch. Having attacks interrupted will often leave your combo incomplete, and when using an xtrafolder, that can be extremely frustrating.
- The green setgreen. This program makes all panels grass before the battle begins, and is a reward for upgrading a ground style only available in White. You'll only find it useful when using the Apprentice Folder
- The orange HubBatch. Known to some as the "ultimate navicust program," Hub's DNA gives Megaman airshoes, shadowshoes, floatshoes, superarmour, breakingbuster, breakingcharge, custom+1, megafolder+1, shield, and undershirt...at the cost of half your maxHP. Luckily, bugstop can be used to stop that effect. Being orange and lacking a corresponding EX code, you won't be able to use this program without an error code. Despite having so many good programs in there, you probably won't find it useful because at least half the programs won't help a bit. If you want to use it, it can be found behind a monolith in Secret 3 that seals 20 sets of viruses. \\
A quick note about custom-1 bugs: they're quite easy to offset. If you're using custom style, put two custom+2 pieces and a custom+1, and you won't even notice the bug.
//
A few final notes before we hit the battlefield. First, remain calm and focus. Second, do whatever is possible to draw the mentioned "focus" ASAP rather than trying to land every chip. This includes opening the custom window as soon as the gauge fills. Third, the chip draws in the clips you’re about to see constitute “relatively good chip draws,” and it’s possible to make do with draws that are not quite as favourable. Last but not least, If you're looking for tips on just one or two navis, there is a table of contents in the video description. That said, let’s get to the bottom of this.
{Title: Secret Area 1: WWW Navis}
{Title: Drillman
Time limit: 45 seconds}
Recommended folder: N1-FolderA}
Let’s take a look at this folder.
Codes: 14 (H, I, J, G, A, Z, F, Y, L, R, E, W, C, B); *-coded chips: 5
Folder focus: This folder flows quite slowly, with 14 codes and only five *-coded chips. It contains a lot of wide swords and three longswords, some waves, and a few navi chips. The Z-canon2 and lifesword PAs are included, as well as invis, which is uncommon in xtrafolders.
Navicust: superarmour is really going to come in handy, as swords have poor range. Don't bother with shields; he'll just drill right through. Antidamage is equally useless as it's not going to land a hit.
Focus: Your best bet against him would be to use the Y-coded lifesword and to use the varsword as a lifesword as well, and then finish with elemental swords. In the best case scenario, you would get the *-coded zapring and the varsword right off the opening draw so that you could zap him just as the battle gets under way, and then use the time to input varsword’s code for elemental sonic waves. When using swords, be sure that he moves into the slash, otherwise you’ll miss, and probably take a hit. One last note: don't bother with z-canon2 and areagrabs. A really good run might look like this... \\
{title: Plantman
Time limit: 40 seconds
Recommended folder: Apprentice Folder
Take a look at the folder.
Codes: 7 (D, E, J, S, K, W, M); *-coded chips: 7
Folder focus: Two prisms and rockcubes help set up heatspread and bubblespread. Gutspunch and airshot can also make use of rockcubes by firing it into the enemy for up to 200 damage. Bugging a weaponlv+1 will turn your charged shot into a rockcube, which can be used as fodder for the gutspunches or airshots. Alone, airshot and gutspunch are also good chips because they can make an opponent flinch without giving them the invis. Opponents without superarmour may find themselves in a stun-chain of rocket punches and airshots ending with an aircube.
Navicust: Don't use setgreen because a heatspread used on a prism leaves him with 100 HP.
Focus: Heatspread will be valuable in this fight. Prism doubles damage and reflects it one square in all directions, so your heatspread will do 4x damage if you can pull it off correctly while he's on a grass panel, and 8x with a prism. Aside from that, random meteor is your best weapon. Try to get him under half health as soon as possible, because the vines are more annoying than the flowers. By interrupting his plant weed or flower attacks, you can stop him from getting a leaf barrier up, but if he does gets his leaf barrier up, break it with a buster shot.
{title: Flameman
{title: time limit: 40 seconds}
{title: recommended folder: Apprentice folder}
Navicust: superarmour is very useful. You his top candle will burn yellow, not green. Have at least 700 maxHP (
Focus: put out his green flames using the airshot chips early on, then pull out bubblespread and heatspread (on a prism), and finish with metalman, aircube (rockcube + airshot/gutspunch), or the other PA.
{title: Beastman
Time limit: 30 seconds
Recommended folder: Apprentice folder}
Navicust: no special comments; stick with the general rules
Focus: This guy moves around a lot, so throw a prism into his middle square and use either heatspread or bubblespread on it, and then finish with a mine, metalman chip, or aircube combo. If you hurt him enough that he pulls out wild rush (three-part attack) before you throw the prism, then try firing the PA at him when the head rushes towards you. When trying to use an aircube combo, move onto a different row once you place a rockcube, because he tends to avoid your row. When dodging, move only ONE step, and preferably to the left or right.
{title: Bubbleman
Time limit: 40 seconds
Recommended folder: Apprentice folder}
Navicust: One or two speed+1 will be helpful. Superarmour and 800+ maxHP is better because you'll be able to focus on offense and just let the bubbles hit you.
Focus: Against this annoying little brat, you’d best know how to dodge his attacks very well. Get about two aircube combos in on the bottom row or pull out metalman early, and then finish him off with random meteor and/or metalman. Random meteor becomes very valuable late on because it blows his bubble armour without wasting a chip, and it's a "drop-and-forget" chip. Aircube is equally valuable, since it can bulldoze through bubbles, bust his armour, and still hit a full 200 damage. If you’re lucky, you’ll be able to get a heatspread or bubblespread PA on him, or he’ll step on a mine, but don't depend on it.
{title: Desertman
Time limit: 45 seconds
Recommended folder: Apprentice folder or N1-folderC}
Navicust: Superarmour helps set up some attacks.
Focus: Open by destroying a hand with a gutspunch, and follow with an aircube combo. Then, random meteor him like there’s no tomorrow. Place the “signal light” on your side of the field, not his. When he moves into the middle column on his side, aircube him. Use the "prism-spread" combo if you're lucky enough to draw it, but it works well even without the prism. Otherwise, just use Metalman chips, because he can attack even if standing on one of the sand barriers.
{title: Flashman
Time limit: 10 seconds
Recommended folder: N1-FolderC}
Take a look at the folder.
Codes: 5 (H, P, T, E, I); *-coded chips: 15
Folder focus: snakes – two areagrabs backed by panelgrabs, four panelout3's and cannonballs, and then snakes with atk+10 and wood+30. However, holes only last about 1.5 turns with fastgauge on, so use the panelouts and snakes on consecutive turns, and try to summon at least 9 snakes every time you use a snake chip.
Navicust: Consider a sacrifice of a chip or two in the custom window or an HP bug to add 1-2 atk+1’s to finish him with if you don’t get ideal chip draws. I recommend having exactly these programs: fastgauge, custom2, custom2, atk+1, atk+1, speed+1.
Focus: While 10 seconds sounds threatening, Flashman may very well be the easiest, with only 500 HP and a weakness to wood-type attacks (like snake). One panelout3 and two snakes or a snake+30+10 will lower him to 20 HP. Try to finish him in one turn, so don't bother with areagrabs or thrown objects.
{title: Secret Area 2: Friendly Navis}
{title: Gutsman
Time limit: 15 seconds
Recommended folder: Apprentice folder or N1-FolderC}
Navicust: while airshoes and superarmour are useful, they are unnecessary. If either of them, use superarmour.
Focus: Use aircube once or twice, or chain together two or three rocket punches and end the chain with an aircube, and then finish with a PA or metalman. You'll find that it's easier to set up the chain if you open it with an airshot. If you draw a PA and a prism early, then throw the prism into his middle square when the custom window is near full and fire the PA at it.
{title: Kingman
Time limit: 40 seconds
Recommended folder: Apprentice folder}
Navicust: superarmour will be very useful with that knight all over you.
Focus: You might want to try the grassstage+prism+heatspread combo, but if you don't, then place a random meteor stand between his pawns right off the opening, while dodging in an L-shape to avoid his Plan-B attack. Metalman becomes a support chip because you can break his back row panels with it, leaving him open to the meteors. After that, try to connect at least one aircube or get a second random meteor on. Don’t displace his pawns with airshots or gutspunches or he’ll pull out two knights and you’ll be toast in no time.
{Title: metalman
Time limit: 20 seconds
Recommended folder: Apprentice folder}
Navicust: If you’re not good at dodging, shield or antidmg is strongly suggested, as the gears will get in the way.
Focus: Pull out either random meteor, aircube, or a PA early on. Add some more aircube, rocket punches, and/or and a metalman chip. His superarmour will make it impossible to string rocket punches together, but he has little HP, so it shouldn't be a problem.
{title: Bowlman
Time limit: 45 seconds
Recommended folder: Apprentice folder}
Navicust: Unless you’re using my strategy, superarmour is recommended.
Focus: Pay close attention to the timing of my attacks. Interrupt two rounds of his gatling pins with aircubes, airshots, or rocket punches, and then use a prism-spread or a quick random meteor. Finish with random meteor, metalman, or mines.
{title: Secret Area 3: Post-storyline navis}
{title: Protoman/Blues
Time limit: 45 seconds
Recommended folder: Apprentice folder}
Navicust: reflect or antidamage is pretty much required, as sonic booms are incredibly difficult to dodge, but relatively easy to take advantage of.
Focus: There’s no real folder that’s much good at fighting him, but I’ve found this folder to be the most effective. Prisms, if thrown onto his middle square, will cause the sonic booms to backfire with 2x damage. Aircubes won’t work unless he’s holding still, which you can do by hitting him with an airshot or gutspunch to make him wince, or right after he finishes an attack. Make sure you don't place the rockcube until he finishes the attack. Random meteor will also hit him if tined correctly, but its stand and plasma are best used for blocking sonic booms. On a good run, you'll draw and land both PA's, but not necessarily on a prism.
{title: Yamatoman
Time limit: 40 seconds
Recommended folder: N1-FolderC}
Navicust: superarmour is likely to come in handy, but otherwise, stick to the general rules. Reflect isn’t recommended due to his multi-stab attack. Airshoes are potentially useful but most likely not needed.
Focus: If you stand on the back row, Yamatoman will usually move to the panel three in front of you after four-ish moves if you don’t areagrab. Throw a cannonball right after he moves for the fourth time. Cannonball will break through his spear-spinning move, but the other bombs don't. His backup attack is sure to kill you if it steals past your regular 3 columns, which makes N1-folderC ideal in that it contains panelouts and areagrabs.
{Title: Darkman
Time limit: 45 seconds}
Recommended folder: N1-FolderC}
Navicust: Either airshoes or superarmour; the latter is recommended. If you're having trouble dodging, try antidmg.
Focus: Apprentice Folder is useless against him because it lacks the ability to areagrab, allowing his bats to mercilessly slaughter you. Unlike Yamatoman, his movement is less predictable, so you’re not likely to land the thrown attacks. Get an areagrab on before he releases the bats and you’ll probably be alright. Also beware of his hidden sensor beam, which will fire if you step onto his row and he’s orangey-coloured. Other than that, just try to get the folder focus out at the first opportunity.
And that'll do it. The Time Trials will be available after collecting three stars: defeating alpha, collecting all 200 standard chips, and defeating BassGS, which will require you to have beaten Serenade. As a reward for completing the challenge, you'll get the fourth game completion star, and with it, one of two dark chips, based on what version you play: Blue gives you DarkAura, and White gives you Serenade. Remember, dark chips require a dark link - either an open dark hole on the field or Dark License
That concludes our long guide. If you have further questions, you can try some of the links included in the video description, but please don't ask me; I probably won't respond. You can also post requests or questions for the next guide, but we may never answer any of them. Well then, until next time, the best of luck from us at the Challenge Takers.
{Roll: Credits}
Director: Moose
Video clips: Moose (a.k.a. Robotman42)
Images: Moose (a.k.a. Robotman42)
Secret area 1 map: Moose (a.k.a. Robotman42)
Secret area 2 and 3 maps: Megaboy (megaboy@sympatico.ca)
Voice: [tba]
Original Script: Moose (a.k.a. Robotman42)
Script editing: Moose (a.k.a. Robotman42) [others may be added]
Video editing: Moose (a.k.a. Robotman42)
Special thanks to:
Kayorei
Viewers
My band (music)
Capcom
~This video is brought to you by YouTube, courtesy of members from The Challenge Takers forum~
{end credits}
{title: Thank you for watching!}
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Video description:
Are the Serenade Time Trials becoming more like patience trials? Is Protoman too much for an xtrafolder? Become victor over the clock, with a few tips and tricks you'll get from us Challenge Takers.
I'd like to thank Kayorei for starting this whole idea of BN Guides. I found a lot of requests for time trial help among the video comments, and that's where I decided to find a voice assistant and do the job for her. The attention paid to her also makes her an ideal person to upload for us, so on behalf of all who were involved in the making of this guide and all those who requested it, thank you Kayorei.
Table of contents:
Introduction:
Navicust (and style):
Drillman:
Plantman:
Flameman:
Beastman:
Bubbleman:
Desertman:
Flashman:
Gutsman:
Kingman:
Metalman:
Bowlman:
Protoman:
Yamatoman:
Darkman:
Conclusion:
Credits:
Still looking for help? Try these links:
IGN FAQs
GameSpot FAQs
General BN3 information
GameSpot forums for MMBN3 White
GameSpot forums for MMBN3 Blue
Bother Kayorei
In case you're wondering, these methods have been tested and proven successful.
If the advertisers would please refrain from abusing the YouTube feature designed for COMMENTS, the world would be a better place to live.
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Project may become permanently abandoned.