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Post by darkan on Aug 27, 2007 13:11:02 GMT -5
Well, I said in the presentation that I might take challenges... so well, I'll give it a try ^^" Since it's the very first time I do this kind of things, I will take only one challenge for now (in order for me to find a good presentation for the clips) and only for Megaman Battle Network 6 : Cybeast Gregar (at least for now). So, here are the guidelines :
First, the Navis I can fight :
Navis / Enemies which can be fought as MegaMan only :
HeatMan SP ElecMan SP SlashMan SP EraseMan SP ChargeMan SP ProtoMan SP ProtoMan FZ Bass SP GregarBeast SP Bass BX (but frankly, beating him is already difficult...) Gregar
Navis / Enemies which can be fought as MegaMan, HeatMan, ElecMan, SlashMan, EraseMan or ChargeMan :
BlastMan RV DiveMan RV CircusMan RV JudgeMan RV ElementMan RV Colonel RV
Then, I will take any Folder Restriction, except if you're asking me to "imitate" or "copy" an opponent's attacks without telling me exactly which chips I can take ; since I can never know exactly which chips truly imitate such or such attack. There is technically no problem with any Navi Customizer Restriction, Cross / BeastOut Restriction or any other restriction (no Buster use, finishing with a particular action, etc.).
Well, I guess that's it... Just please keep in mind this is my first attempt at challenge taking, so it might take some time to put things up. So... I'm looking forward to the first challenge ^^
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Foozdude
RP Handler
Avatar Editor, yay!
At your service.
Posts: 1,180
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Post by Foozdude on Aug 27, 2007 15:13:48 GMT -5
Well, here we go. Game: MMBN6 Gregar Enemy: Diveman RV Play As: Any Navi Folder Restrictions: Must use chips only of your Navi's base element (Heatman, Chargeman = Heat, Elecman = Elec, Slashman = Sword, Eraseman = Cursor, Megaman = Non-elemental) and a second element which is another Link Navi's base element. Do not pick the same Navi/element as the Navi you're playing as. May not use any Giga-chips. Must have at least one chip of both your Navi and the second Navi (which you picked from above) (i.e: Have Chargeman and Heatman chips, if you play as Chargeman, and picked Heatman as your second element). Navi Cust Restrictions: Only use Custom+ parts. Misc Restrictions: Must use both Link Navi chips before deleting Diveman. Finishing attack must be your Navi's charge shot. Hope this is okay enough.
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Post by darkan on Aug 27, 2007 17:55:42 GMT -5
Well, it WAS okay, just have a look ^^ : fr.youtube.com/watch?v=9cS6VKpjyvEStill, I have to get more used to Movie Maker, 'cause it was truly a pain to use the first time... Well, now... I guess I'm open for another challenge ^^ (I'm gonna take them one by one for now, it'll be easier) edit : I took the adress just before Youtube had finished uploading completely the video, so it was partly wrong, and it can explain why some of you haven't seen it. But the link is now correct.
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Post by Forci S. on Aug 27, 2007 18:55:16 GMT -5
Well, it WAS okay, just have a look ^^ : www.youtube.com/v/9cS6VKpjyvEStill, I have to get more used to Movie Maker, 'cause it was truly a pain to use the first time... Well, now... I guess I'm open for another challenge ^^ (I'm gonna take them one by one for now, it'll be easier) That link doesn't work for me... Anyway, here's another one for you: Boss: Heatman SP Folder: Must include Chargeman, ChargemanEX, & ChargemanSP. Outside of those, you can only use chips and/or combos that involve shooting an obstacle forward (such as the Rockcube/Airshot combo). You cannot use chips that are part of a combo outside of their combo (for instance, no using Airshot other than shooting Rockcube in the above example). Rolling an obstacle doesn't count. AirHockey doesn't count. Shooting an object that isn't an "obstacle" (bees, arrows, etc) doesn't count. Meteor-style chips DO count. AuraHead-series chips DO count. Everything else must be filler and cannot be used. No area-changing chips, including Area/PanlGrab. No attack+ chips. Crosses: ChargeCross. No BeastOut. NaviCust: SprArmor and ChargeMAX only. Misc.: Finisher must be one of the Chargeman chips, and the last "car" has to be the one to drop Heatman's HP to zero. No uncharged buster. It looks tougher than it really is.
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Post by Bardpado on Aug 27, 2007 21:03:03 GMT -5
I suggest that you don't do Bass BX. Do SP instead, because you'll just end up dropping those challenges!
VS: Elementman RV
Chips: No elemental or support chips. Must have 1 copy of each of the WWW navi's chips. May have P.A.'s but only 1 that deals a max damage of 600.
NC: No blue, red, green or yellow parts.
Misc.: Must not allow him to hit you with his tornadoes more than twice.
Finisher: Any WWW navi chip or the P.A. in your folder.
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Post by darkan on Aug 28, 2007 5:56:53 GMT -5
Syaro Forcestriker, I need a little detail... do I need to actually push the obstacle towards the enemy or do I only need to hit it after putting it on the battleground ? Because I used a VDoll + WindRack combo and I re-read the instructions after, so...
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Post by Forci S. on Aug 28, 2007 7:31:07 GMT -5
Syaro Forcestriker, I need a little detail... do I need to actually push the obstacle towards the enemy or do I only need to hit it after putting it on the battleground ? Because I used a VDoll + WindRack combo and I re-read the instructions after, so... You need to shoot an obstacle forward. That combo wouldn't work. It would be fine if you shot an obstacle into the V-Doll... Oh, by the way, when you post the challenge, use my YouTube ID (ChaosFS), not my CT ID.
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Post by darkan on Aug 28, 2007 8:48:52 GMT -5
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Post by Forci S. on Aug 28, 2007 13:29:01 GMT -5
Yup, indeed it is. Good job!
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Post by darkan on Aug 29, 2007 3:26:46 GMT -5
Bardpado, about your challenge... when you say "no element", do you mean no Fire/Aqua/Elec/Wood chips or null-elemental chips only (so no Swords, Obstacles, etc.) ?
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Post by Bardpado on Aug 29, 2007 7:12:14 GMT -5
When I say non-elemental, or rather, we mean nothing, nada, zip, kaput!
However them support chips may be of an element.
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Post by darkan on Aug 30, 2007 5:35:27 GMT -5
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TwinLeader
NormalNavi
30%
The Z Waves are strong here..
Posts: 229
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Post by TwinLeader on Sept 22, 2007 7:10:38 GMT -5
Well, I said in the presentation that I might take challenges... so well, I'll give it a try ^^" Since it's the very first time I do this kind of things, I will take only one challenge for now (in order for me to find a good presentation for the clips) and only for Megaman Battle Network 6 : Cybeast Gregar (at least for now). So, here are the guidelines : First, the Navis I can fight : Navis / Enemies which can be fought as MegaMan only :HeatMan SP ElecMan SP SlashMan SP EraseMan SP ChargeMan SP ProtoMan SP ProtoMan FZ Bass SP GregarBeast SP Bass BX (but frankly, beating him is already difficult...) Gregar Navis / Enemies which can be fought as MegaMan, HeatMan, ElecMan, SlashMan, EraseMan or ChargeMan :BlastMan RV DiveMan RV CircusMan RV JudgeMan RV ElementMan RV Colonel RV Then, I will take any Folder Restriction, except if you're asking me to "imitate" or "copy" an opponent's attacks without telling me exactly which chips I can take ; since I can never know exactly which chips truly imitate such or such attack. There is technically no problem with any Navi Customizer Restriction, Cross / BeastOut Restriction or any other restriction (no Buster use, finishing with a particular action, etc.). Well, I guess that's it... Just please keep in mind this is my first attempt at challenge taking, so it might take some time to put things up. So... I'm looking forward to the first challenge ^^ *Sabo* Opponent: Bass BX Restriction no multi hit chip and giga or mega chip NC: Empty. This is quite easy though
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Post by darkan on Sept 27, 2007 8:05:14 GMT -5
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TeknoSpazz
Custom Navi
Wielder of the cheap Taiwanese toy Banhammercopy
Wut
Posts: 460
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Post by TeknoSpazz on Sept 27, 2007 15:38:18 GMT -5
Hey, here's one.
Navi: Megaman Opponent: Gregar Folder: Monocode of your choice. Cross: None Special Restrictions: Must beat him in 4 turns. In the first of which, you must go beastout. On your fourth turn, when you run out of beast out, you must go beastover. All turns you must use the 5 chips on the custom screen. (Except for turns 1&4, where beast out takes up one slot) Must press L/R as soon as the custom gauge fills up.
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