Post by Shinji-kun on Jul 13, 2009 15:27:22 GMT -5
Yeah, I did, after Qwertipman made me see a mistake of mine.
Honestly, I didn't expect that FolderBack and 2xHero. Actually, my plan was to make you use VarSword HeroSwords...
Oh, and please, at least temporarily remove smiley from the end of your first post.
Game - MMBN 3
Enemy - YamatoMan Beta and one WWW navi of your choice.
Folder Restrictions - No FolderBack, as it is the single cheapest thing ever besides Gater and Darkness. Maximum of three defensive, recovery or support chips total. No multi-hits.
Second enemy determines chips you can use against YamatoMan :
FlashMan - Elec chips.
BeastMan - chips which use Viruses to attack in any way (FOR SURE - the actual sprite of virus must be used in attack)
BubbleMan - Aqua chips
DesertMan - wave-like attacks (Shockwaves, Guards, ElementalWaves, RockArms, DashAttack/Condor)
PlantMan - Wood chips
FlamMan - Fire chips
DrillMan - Shooting chips + bombs (Shooting chips include : Cannon series, Spreader series, Heat and Bub Shot/V/Side)
Next, number of hits you take determines the damage of chips :
0 - no restrictions
1-2 - 130 max power
3-4 - 70 max power
5 or more - 40 max power.
Then, the time in which you defeat the second enemy determines how many chips can you select each turn : (in game time seconds)
<15 seconds - no restrictions
15-25 seconds - 3
25-30 seconds - 2
>30 seconds - 1
Well, that's it for the YamatoMan. Second enemy battle :
- Cannot use multi-hitting chips or P.A.
- Do not use chips that the enemy is weak to.
NC Restrictions - Anything that you may want to use must be bugged.
Misc. Restrictions - Actually... None.
If something is not clear, feel free to ask me.
Honestly, I didn't expect that FolderBack and 2xHero. Actually, my plan was to make you use VarSword HeroSwords...
Oh, and please, at least temporarily remove smiley from the end of your first post.
Game - MMBN 3
Enemy - YamatoMan Beta and one WWW navi of your choice.
Folder Restrictions - No FolderBack, as it is the single cheapest thing ever besides Gater and Darkness. Maximum of three defensive, recovery or support chips total. No multi-hits.
Second enemy determines chips you can use against YamatoMan :
FlashMan - Elec chips.
BeastMan - chips which use Viruses to attack in any way (FOR SURE - the actual sprite of virus must be used in attack)
BubbleMan - Aqua chips
DesertMan - wave-like attacks (Shockwaves, Guards, ElementalWaves, RockArms, DashAttack/Condor)
PlantMan - Wood chips
FlamMan - Fire chips
DrillMan - Shooting chips + bombs (Shooting chips include : Cannon series, Spreader series, Heat and Bub Shot/V/Side)
Next, number of hits you take determines the damage of chips :
0 - no restrictions
1-2 - 130 max power
3-4 - 70 max power
5 or more - 40 max power.
Then, the time in which you defeat the second enemy determines how many chips can you select each turn : (in game time seconds)
<15 seconds - no restrictions
15-25 seconds - 3
25-30 seconds - 2
>30 seconds - 1
Well, that's it for the YamatoMan. Second enemy battle :
- Cannot use multi-hitting chips or P.A.
- Do not use chips that the enemy is weak to.
NC Restrictions - Anything that you may want to use must be bugged.
Misc. Restrictions - Actually... None.
If something is not clear, feel free to ask me.