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MMBN 6
Apr 28, 2008 14:29:47 GMT -5
Post by thundercloud21 on Apr 28, 2008 14:29:47 GMT -5
Does anybody know any good combos(chips) for MMBN 6? i have a decent folder, its just I dont really have any cool combos. Please give me ideas!
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L .H. C.
Challenge Taker
Banned
100%
Posts: 0
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MMBN 6
Apr 28, 2008 14:38:19 GMT -5
Post by L .H. C. on Apr 28, 2008 14:38:19 GMT -5
>_>
FullSynchro + BeastOut + DoublePoint + SuperVulcan + Atk+30 + Atk+10 + Atk+10.
The Snake combo used to be deadly, but it has now been nerfed from its EXE2 glory days, with the removal of panel-locking.
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MMBN 6
Apr 28, 2008 14:41:31 GMT -5
Post by Onishiba on Apr 28, 2008 14:41:31 GMT -5
RowLock, GrassSeed, Meteor, FullSynchro, push ATK upwards.
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MMBN 6
Apr 28, 2008 15:28:06 GMT -5
Post by Shinji-kun on Apr 28, 2008 15:28:06 GMT -5
1. RowLock+Counter+Beast Out+Double Point+Colonel Force+Attack+50. 2. Counter+Beast Out+Double Point+Forte+Attack+50.
2 Areagrabs+Counter+ChargeMan in front row= maximum 1300 damage. Not bad for a single mega chp.
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MMBN 6
Apr 29, 2008 1:09:37 GMT -5
Post by Crawdaunt PWNS! on Apr 29, 2008 1:09:37 GMT -5
Beast out -> Double Point -> Tornado -> Attack+30 -> Attack +30 One hit kill againts Eraseman
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MMBN 6
Apr 29, 2008 1:16:49 GMT -5
Post by Forci S. on Apr 29, 2008 1:16:49 GMT -5
BeastOut-BodyGrd-FullCust-DblPoint-get hit-ColForce-ATK+50-BeastVulcan
Golden Guntm.
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MMBN 6
Apr 29, 2008 1:56:43 GMT -5
Post by Bardpado on Apr 29, 2008 1:56:43 GMT -5
FullSynchro + DblPnt + Airspin3 T + Atk+30 + Tornado T + Tornado T
Give or take, total DMG is around 2500 or so.
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MMBN 6
Apr 29, 2008 10:04:28 GMT -5
Post by Shinji-kun on Apr 29, 2008 10:04:28 GMT -5
Syaro - why get hit? Neo - Show me two attacks+30 attached to one chip.
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MMBN 6
Apr 29, 2008 10:18:51 GMT -5
Post by Onishiba on Apr 29, 2008 10:18:51 GMT -5
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MMBN 6
Apr 29, 2008 10:49:24 GMT -5
Post by Forci S. on Apr 29, 2008 10:49:24 GMT -5
Wrong: to trigger BodyGrd.
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MMBN 6
May 1, 2008 15:30:01 GMT -5
Post by thundercloud21 on May 1, 2008 15:30:01 GMT -5
Thanks, guys i appreciate it and also... this may sound really nooby, but how does colonel force work? I dont get it....
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MMBN 6
May 1, 2008 15:42:00 GMT -5
Post by Forci S. on May 1, 2008 15:42:00 GMT -5
Thanks, guys i appreciate it and also... this may sound really nooby, but how does colonel force work? I dont get it.... Just use it. The truth will become clear.
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MMBN 6
May 1, 2008 16:50:34 GMT -5
Post by Shinji-kun on May 1, 2008 16:50:34 GMT -5
Just make sure you are using Giga Chip Colonel Force, not Standard Chip Colonel Army.
And because he asked - On every empty panel that isn't broken, it summons a soldier that shoots enemy for 30 damage. It may sound ridiculous, Giga chip dealing 270 damage. However, use two AreaGrabs, now it deals 450. Have Full Synchro, now it's 900! With double point it becomes 90 damage * 12 panels=1080 damage without Full Synchro, with it 2160. Adding attack+30 increases damage by further 360 (720 on FS), and with two attacks +10, it deals 140 damage per soldier * 12 panels=1680 damage. With Full Synchro it's 3360. That's not all! You can use Beast Out to add ADDITIONAL 30 damage. So, with Beast Out, Double Point, Attack+30, 2x Attack+10 and Full synchro, it's 340 damage per soldier * 12 panels=whooping 4080 damage. More than enough to kill ANYTHING. Note it doesn't work on Gregar because you cannot steal panels from him, thus only 6 soldiers can be summoned. It's still 6*340=2040 damage... Though for Gregar SP, Forte chip (Bass if you care) is much better, as it deals double damage just because he is bigger. All-in-one math for Colonel Force 30 basic damage+60 from Double Point+30 from Beast Out+50 from Attacks+ *2 (FS) *12 (Number of hits)=170*24=4080 damage. Total damage of Forte chip is : 60 basic damage+60 from Double Point+50 from Attacks+ *2 because of FS *2 because of his size*8 hits. Basic math. 170*2*2*8=680*8=5440 damage. If you care - Reflect 3 (Makes FS) + Forte with Double Point is enough to kill Gregar SP.
Both strategies works only in MegaMan Battle Network 6 : Cybeast Gregar. In Falzar, the strongest one is Super Vulcan, second being ForteAnother.
If you care : Super Vulcan 20 basic damage+60 from Double Point + 50 from attacks+ + 30 from Beast Out *2 (FS) *10 (Number of hits) = 140*20=2800 damage. Just remember that it won't work on enemies that have got Super Armor. ForteAnother 160 basic damage+60 from Double Point + 50 from Attack+ * 2 (FS) *4 (Number of hits) = 270*8=2160 damage. Super Vulcan 20 basic damage+60 from Double Point + 50 from attacks+ + 30 from Beast Out *2 (FS) *10 (Number of hits) = 140*20=2800 damage. Just remember that it won't work on enemies that have got Super Armor.
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MMBN 6
May 1, 2008 17:29:17 GMT -5
Post by lynxeliwood on May 1, 2008 17:29:17 GMT -5
Hate to say it, but how does Colonel Army work? I'm trying to work it in my killer folder.
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MMBN 6
May 1, 2008 17:31:15 GMT -5
Post by Shinji-kun on May 1, 2008 17:31:15 GMT -5
First, set an obstacle. Use it right after that. It does work same as Colonel Force, but need an obstacle and creates one soldier.
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